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Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

机器学习 · 计算机科学 2024-10-24 Jiamian Li

We specify an experts algorithm with the following characteristics: (a) it uses only feedback from the actions actually chosen (bandit setup), (b) it can be applied with countably infinite expert classes, and (c) it copes with losses that…

机器学习 · 计算机科学 2007-05-23 Jan Poland , Marcus Hutter

This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do…

机器学习 · 计算机科学 2021-09-28 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale. As artificial intelligence (AI) tools are…

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

Recent advances in Machine Learning (ML) and Artificial Intelligence (AI) follow a familiar structure: A firm releases a large, pretrained model. It is designed to be adapted and tweaked by other entities to perform particular,…

计算机科学与博弈论 · 计算机科学 2025-01-03 Benjamin Laufer , Jon Kleinberg , Hoda Heidari

Advanced persistent threats (APT) combine a variety of different attack forms ranging from social engineering to technical exploits. The diversity and usual stealthiness of APT turns them into a central problem of contemporary practical…

密码学与安全 · 计算机科学 2022-05-03 Stefan Rass , Sandra König , Stefan Schauer

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative…

机器人学 · 计算机科学 2021-09-28 Ran Tian , Liting Sun , Masayoshi Tomizuka , David Isele

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

人工智能 · 计算机科学 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

无序系统与神经网络 · 物理学 2009-10-31 J. Berg , A. Engel

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

The new generation of botnets leverages Artificial Intelligent (AI) techniques to conceal the identity of botmasters and the attack intention to avoid detection. Unfortunately, there has not been an existing assessment tool capable of…

密码学与安全 · 计算机科学 2021-12-07 Hooman Alavizadeh , Julian Jang-Jaccard , Tansu Alpcan , Seyit A. Camtepe

To some, the advent of artificial intelligence (AI) promises better decision-making and increased military effectiveness while reducing the influence of human error and emotions. However, there is still debate about how AI systems,…

计算机与社会 · 计算机科学 2024-10-04 Max Lamparth , Anthony Corso , Jacob Ganz , Oriana Skylar Mastro , Jacquelyn Schneider , Harold Trinkunas

General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: massive data sets;…

人机交互 · 计算机科学 2016-06-22 Benjamin Ultan Cowley

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

人工智能 · 计算机科学 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

人工智能 · 计算机科学 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

机器人学 · 计算机科学 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith
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