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相关论文: Sound Algorithms in Imperfect Information Games

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Game-theoretic techniques and equilibria analysis facilitate the design and verification of competitive systems. While algorithmic complexity of equilibria computation has been extensively studied, practical implementation and application…

计算机科学与博弈论 · 计算机科学 2022-02-02 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Auctions are modeled as Bayesian games with continuous type and action spaces. Determining equilibria in auction games is computationally hard in general and no exact solution theory is known. We introduce an algorithmic framework in which…

计算机科学与博弈论 · 计算机科学 2023-05-10 Martin Bichler , Maximilian Fichtl , Matthias Oberlechner

This paper considers the privacy-preserving Nash equilibrium seeking strategy design for a class of networked aggregative games, in which the players' objective functions are considered to be sensitive information to be protected. In…

最优化与控制 · 数学 2019-11-26 Maojiao Ye , Guoqiang Hu , Lihua Xie , Shengyuan Xu

In this paper we present a novel generic mapping between Graphical Games and Markov Random Fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Thus, the problem of deciding whether a…

计算机科学与博弈论 · 计算机科学 2007-05-23 Constantinos Daskalakis

Since the 1990s, AI systems have achieved superhuman performance in major zero-sum games where "winning" has an unambiguous definition. However, most social interactions are mixed-motive games, where measuring the performance of AI systems…

计算机科学与博弈论 · 计算机科学 2023-09-07 Mehmet S. Ismail

Imperfect-recall abstraction has emerged as the leading paradigm for practical large-scale equilibrium computation in incomplete-information games. However, imperfect-recall abstractions are poorly understood, and only weak…

计算机科学与博弈论 · 计算机科学 2016-06-07 Christian Kroer , Tuomas Sandholm

Perfect Bayesian Equilibrium (PBE) is a refinement of the Nash equilibrium for imperfect-information extensive-form games (EFGs) that enforces consistency between the two components of a solution: agents' strategy profile describing their…

计算机科学与博弈论 · 计算机科学 2026-02-23 Christine Konicki , Mithun Chakraborty , Michael P. Wellman

We establish that algorithmic experiments in zero-sum games "fail miserably" to confirm the unique, sharp prediction of maxmin equilibration. Contradicting nearly a century of economic thought that treats zero-sum games nearly axiomatically…

计算机科学与博弈论 · 计算机科学 2019-05-30 Yun Kuen Cheung , Georgios Piliouras

We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentiate between other players. Our results pertain to such games…

计算机科学与博弈论 · 计算机科学 2007-10-31 Constantinos Daskalakis , Christos Papadimitriou

We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demonstrate that the algorithm runs significantly faster than the…

计算机科学与博弈论 · 计算机科学 2023-01-18 Sam Ganzfried

We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

形式语言与自动机理论 · 计算机科学 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

Researchers on artificial intelligence have achieved human-level intelligence in large-scale perfect-information games, but it is still a challenge to achieve (nearly) optimal results (in other words, an approximate Nash Equilibrium) in…

人工智能 · 计算机科学 2019-04-09 Li Zhang , Wei Wang , Shijian Li , Gang Pan

The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of…

计算机科学与博弈论 · 计算机科学 2023-06-26 Yongqiang Wang , Angelia Nedich

The decision making and management of many engineering networks involves multiple parties with conflicting interests, while each party is constituted with multiple agents. Such problems can be casted as a multi-cluster game. Each cluster is…

计算机科学与博弈论 · 计算机科学 2022-05-25 Yue Chen , Peng Yi

We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…

计算机科学与博弈论 · 计算机科学 2008-09-02 Joseph Y. Halpern , Rafael Pass

We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model…

计算机科学与博弈论 · 计算机科学 2019-03-14 Thomas Brihaye , Véronique Bruyère , Julie De Pril , Hugo Gimbert

In this article we analyze a partial-information Nash Q-learning algorithm for a general 2-player stochastic game. Partial information refers to the setting where a player does not know the strategy or the actions taken by the opposing…

计算机科学与博弈论 · 计算机科学 2023-02-22 Negash Medhin , Andrew Papanicolaou , Marwen Zrida

Noticing that physical limitations are ubiquitous in practical engineering systems, this paper considers Nash equilibrium seeking for games in systems where the control inputs are bounded. More specifically, first-order integrator-type…

最优化与控制 · 数学 2020-09-29 Maojiao Ye

We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry $(i,j)$ of the input…

机器学习 · 计算机科学 2023-11-29 Arnab Maiti , Ross Boczar , Kevin Jamieson , Lillian J. Ratliff

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended…

人工智能 · 计算机科学 2024-05-14 Samuel Sokota , Gabriele Farina , David J. Wu , Hengyuan Hu , Kevin A. Wang , J. Zico Kolter , Noam Brown