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Studying mental models has recently received more attention, aiming to understand the cognitive aspects of human-computer interaction. However, there is not enough research on the elicitation of mental models in complex dynamic systems. We…

Images become an important and prevalent way to express users' activities, opinions and emotions. In a social network, individual emotions may be influenced by others, in particular by close friends. We focus on understanding how users…

社会与信息网络 · 计算机科学 2014-01-20 Xiaohui Wang , Jia Jia , Lianhong Cai , Jie Tang

Blogs have recently become one of the most favored services on the Web. Many users maintain a blog and write posts to express their opinion, experience and knowledge about a product, an event and every subject of general or specific…

信息检索 · 计算机科学 2009-05-18 Leonidas Akritidis , Dimitrios Katsaros , Panayiotis Bozanis

Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…

人机交互 · 计算机科学 2025-03-26 Hilda Hadan , Sabrina A. Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke

One major function of social networks (e.g., massive online social networks) is the dissemination of information, such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural…

社会与信息网络 · 计算机科学 2011-06-28 Dmitry Zinoviev , Vy Duong

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

We identify influential early adopters in a social network, where individuals are resource constrained, to maximize the spread of multiple, costly behaviors. A solution to this problem is especially important for viral marketing. The…

社会与信息网络 · 计算机科学 2017-02-08 Kaushik Sarkar , Hari Sundaram

Making the hit effect satisfy players is a long-standing problem faced by action game designers. However, no research systematically analyzed which game design elements affect such game feel. There is not even a term to describe it. So, we…

人机交互 · 计算机科学 2022-08-23 Zhonghao Lin , Haihan Duan , Zikai Alex Wen , Wei Cai

Identifying key players in collective dynamics remains a challenge in several research fields, from the efficient dissemination of ideas to drug target discovery in biomedical problems. The difficulty lies at several levels: how to single…

物理与社会 · 物理学 2012-03-06 Konstantin Klemm , M. Angeles Serrano , Victor M. Eguiluz , Maxi San Miguel

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

人机交互 · 计算机科学 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

Power indices are essential in assessing the contribution and influence of individual agents in multi-agent systems, providing crucial insights into collaborative dynamics and decision-making processes. While invaluable, traditional…

多智能体系统 · 计算机科学 2025-03-12 Benjamin Kempinski , Tal Kachman

Online social networks have become an important platform for people to communicate, share knowledge and disseminate information. Given the widespread usage of social media, individuals' ideas, preferences and behavior are often influenced…

社会与信息网络 · 计算机科学 2023-09-12 Hui Li , Susu Yang , Mengting Xu , Sourav S Bhowmick , Jiangtao Cui

Competition networks are formed via adversarial interactions between actors. The Dynamic Competition Hypothesis predicts that influential actors in competition networks should have a large number of common out-neighbors with many other…

社会与信息网络 · 计算机科学 2019-09-17 Anthony Bonato , Nicole Eikmeier , David F. Gleich , Rehan Malik

Social Networking accounts for a significant chunk of interest among various online activities~\cite{smith2009social}. The proclivity of being social, online, has been ingrained in us so much that we are actively producing content for the…

社会与信息网络 · 计算机科学 2017-02-27 Shubhanshu Gupta , Vaibhavi Desai , Harsh Thakkar

Online social networks are more and more studied. The links between users of a social network are important and have to be well qualified in order to detect communities and find influencers for example. In this paper, we present an approach…

人工智能 · 计算机科学 2018-06-27 Manel Chehibi , Mouna Chebbah , Arnaud Martin

As the number of accepted papers at AI and ML conferences reaches into the thousands, it has become unclear how researchers access and read research publications. In this paper, we investigate the role of social media influencers in…

数字图书馆 · 计算机科学 2024-07-24 Iain Xie Weissburg , Mehir Arora , Xinyi Wang , Liangming Pan , William Yang Wang

Much work in Social Network Analysis has focused on the identification of the most important actors in a social network. This has resulted in several measures of influence and authority. While most of such sociometrics (e.g., PageRank) are…

社会与信息网络 · 计算机科学 2011-08-25 Karthik Subbian , Prem Melville

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Influencer marketing involves a wide range of strategies in which brands collaborate with popular content creators (i.e., influencers) to leverage their reach, trust, and impact on their audience to promote and endorse products or services.…

计算与语言 · 计算机科学 2023-09-07 Danae Sánchez Villegas , Catalina Goanta , Nikolaos Aletras

We propose a player rating mechanism for Counter-Strike: Global Offensive (CS ), a popular e-sport, by analyzing players' Plus/Minus values. The Plus/Minus value represents the average point difference between a player's team and the…

应用统计 · 统计学 2024-09-10 Hongyu Xu , Sarat Moka