相关论文: Global Illumination of non-Euclidean spaces
We introduce a numerical method that enables efficient modelling of light scattering by large, disordered ensembles of non-spherical particles incorporated in stratified media, including when the particles are in close vicinity to each…
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of…
We propose a methodology for lidar super-resolution with ground vehicles driving on roadways, which relies completely on a driving simulator to enhance, via deep learning, the apparent resolution of a physical lidar. To increase the…
Knowledge of shape geometry plays a pivotal role in many shape analysis applications. In this paper we introduce a local geometry-inclusive global representation of 3D shapes based on computation of the shortest quasi-geodesic paths between…
We provide a classification of compact Euclidean submanifolds $M^n\subset{\mathbb{R}}^{n+2}$ with nonnegative sectional curvature, for $n\ge 3$. The classification is in terms of the induced metric (including the diffeomorphism…
We propose a globally exponentially convergent observer for the dynamical system evolving on matrix Lie groups with bounded velocity with unknown bound. We design the observer in the ambient Euclidean space and show exponential convergence…
In this work, we propose a step towards a more accurate prediction of the environment light given a single picture of a known object. To achieve this, we developed a deep learning method that is able to encode the latent space of indoor…
We describe a unified and computationally tractable framework for finding outliers in, and maximum-diversity subsets of, finite metric spaces of strict negative type. Examples of such spaces include finite subsets of Euclidean space and…
The concept of illumination bodies studied in convex geometry is used to amend the halfspace depth for multivariate data. The proposed notion of illumination enables finer resolution of the sample points, naturally breaks ties in the…
This work presents a novel pipeline to recover the 3D structure of an unknown target spacecraft from a sequence of images captured during Rendezvous and Proximity Operations (RPO) in space. The target's geometry and appearance are…
We employ the enclosure method to reconstruct unknown inclusions within an object that is governed by a semilinear elliptic equation with power-type nonlinearity. Motivated by [16], we tried to solve the problem without using special…
Those maps of a closed surface to the three-dimensional torus that are homotopic to embeddings are characterized. Particular attention is paid to the somewhat intricate case when the surface is nonorientable.
We characterize all ruled translating solitons in Minkowski 3-space. In contrast to the Euclidean space, we find ruled translating solitons that are not cylindrical. These surfaces appear when the vector field that defines the rulings,…
Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an incomplete set of distances, and the output is a set of points in…
In this paper we provide a Weierstrass representation formula for translating solitons and singular minimal surfaces in ${\mathbb{R}^3}$. As application we study when the euclidean Gauss map has a harmonic argument and solve a general…
The N=2 spinning particle action describes the propagation of antisymmetric tensor fields, including vector fields as a special case. In this paper we study the path integral quantization on a one-dimensional torus of the N=2 spinning…
In production rendering systems, caustics are typically rendered via photon mapping and gathering, a process often hindered by insufficient photon density. In this paper, we propose a novel photon guiding method to improve the photon…
We describe a path-integral ground-state quantum Monte Carlo method for light nuclei in continuous space. We show how to efficiently update and sample the paths with spin-isospin dependent and spin-orbit interactions. We apply the method to…
Today's state-of-the-art methods for 3D object detection are based on lidar, stereo, or monocular cameras. Lidar-based methods achieve the best accuracy, but have a large footprint, high cost, and mechanically-limited angular sampling…
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…