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Generative Artificial Intelligence (GenAI) applies models and algorithms such as Large Language Model (LLM) and Foundation Model (FM) to generate new data. GenAI, as a promising approach, enables advanced capabilities in various…

分布式、并行与集群计算 · 计算机科学 2025-02-25 Mozhgan Navardi , Romina Aalishah , Yuzhe Fu , Yueqian Lin , Hai Li , Yiran Chen , Tinoosh Mohsenin

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

计算机视觉与模式识别 · 计算机科学 2023-06-30 Negar Mirgati , Matthew Guzdial

An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…

人工智能 · 计算机科学 2022-08-23 Colan Biemer , Seth Cooper

Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in…

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

An AI system for professional floor plan design must precisely control room dimensions and areas while respecting the desired connectivity between rooms and maintaining functional and aesthetic quality. Existing generative approaches focus…

Inferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating…

计算机视觉与模式识别 · 计算机科学 2022-03-23 Fangneng Zhan , Yingchen Yu , Changgong Zhang , Rongliang Wu , Wenbo Hu , Shijian Lu , Feiying Ma , Xuansong Xie , Ling Shao

Natural lifeforms specialise to their environmental niches across many levels; from low-level features such as DNA and proteins, through to higher-level artefacts including eyes, limbs, and overarching body plans. We propose Multi-Level…

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

计算机视觉与模式识别 · 计算机科学 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

We contribute several practical extensions to the probe based irradiance-field-with-visibility representation to improve image quality, constant and asymptotic performance, memory efficiency, and artist control. We developed these…

图形学 · 计算机科学 2021-06-23 Zander Majercik , Adam Marrs , Josef Spjut , Morgan McGuire

Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training,…

机器学习 · 计算机科学 2020-09-15 Anurag Sarkar , Adam Summerville , Sam Snodgrass , Gerard Bentley , Joseph Osborn

Although the field of multi-agent reinforcement learning (MARL) has made considerable progress in the last years, solving systems with a large number of agents remains a hard challenge. Graphon mean field games (GMFGs) enable the scalable…

多智能体系统 · 计算机科学 2023-03-14 Christian Fabian , Kai Cui , Heinz Koeppl

Mean-field games (MFGs) are limiting models to approximate $N$-player games, with a number of applications. Despite the ever-growing numerical literature on computation of MFGs, there is no library that allows researchers and practitioners…

计算机科学与博弈论 · 计算机科学 2025-09-04 Xin Guo , Anran Hu , Matteo Santamaria , Mahan Tajrobehkar , Junzi Zhang

Let's Plays of video games represent a relatively unexplored area for experimental AI in games. In this short paper, we discuss an approach to generate automated commentary for Let's Play videos, drawing on convolutional deep neural…

计算与语言 · 计算机科学 2019-09-10 Shukan Shah , Matthew Guzdial , Mark O. Riedl

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

人工智能 · 计算机科学 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching…

人工智能 · 计算机科学 2019-06-11 Daniel Ashlock , Christoph Salge

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

机器学习 · 计算机科学 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

图形学 · 计算机科学 2018-08-02 Anthony Savidis

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex…

Graphical User Interface (GUI) grounding - the task of mapping natural language instructions to screen coordinates - is essential for autonomous agents and accessibility technologies. Existing systems rely on monolithic models or one-shot…

人工智能 · 计算机科学 2025-11-18 SeokJoo Kwak , Jihoon Kim , Boyoun Kim , Jung Jae Yoon , Wooseok Jang , Jeonghoon Hong , Jaeho Yang , Yeong-Dae Kwon