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The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…

人工智能 · 计算机科学 2024-07-04 Dennis J. N. J. Soemers , Chiara F. Sironi , Torsten Schuster , Mark H. M. Winands

The transition from professionally generated content (PGC) to user-generated content (UGC) has reshaped various media formats, encompassing formats such as text and video. With rapid advancements in generative AI, a similar transformation…

人工智能 · 计算机科学 2025-01-14 Lei Zhang , Xuezheng Peng , Shuyi Yang , Feiyang Wang

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient…

机器学习 · 计算机科学 2020-07-08 Waïss Azizian , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

机器学习 · 计算机科学 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Quality of General Game Playing (GGP) matches suffers from slow state-switching and weak knowledge modules. Instantiation and Propositional Networks offer great performance gains over Prolog-based reasoning, but do not scale well. In this…

人工智能 · 计算机科学 2014-01-24 Adrian Łańcucki

Convex optimization over the spectrahedron, i.e., the set of all real $n\times n$ positive semidefinite matrices with unit trace, has important applications in machine learning, signal processing and statistics, mainly as a convex…

最优化与控制 · 数学 2022-11-01 Dan Garber , Atara Kaplan

Adversarial formulations such as generative adversarial networks (GANs) have rekindled interest in two-player min-max games. A central obstacle in the optimization of such games is the rotational dynamics that hinder their convergence. In…

机器学习 · 计算机科学 2023-06-22 Reyhane Askari Hemmat , Amartya Mitra , Guillaume Lajoie , Ioannis Mitliagkas

Quality-Diversity algorithms, such as MAP-Elites, are a branch of Evolutionary Computation generating collections of diverse and high-performing solutions, that have been successfully applied to a variety of domains and particularly in…

神经与进化计算 · 计算机科学 2023-03-08 Maxence Faldor , Félix Chalumeau , Manon Flageat , Antoine Cully

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

人工智能 · 计算机科学 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

人工智能 · 计算机科学 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

计算机视觉与模式识别 · 计算机科学 2026-01-05 Yi-Chun Chen , Arnav Jhala

Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light…

图形学 · 计算机科学 2022-12-20 Rodrigo D. Moreira , Flávio Coutinho , Luiz Chaimowicz

As increasingly powerful generative AI systems are developed, the release method greatly varies. We propose a framework to assess six levels of access to generative AI systems: fully closed; gradual or staged access; hosted access;…

计算机与社会 · 计算机科学 2023-02-10 Irene Solaiman

This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…

神经与进化计算 · 计算机科学 2020-07-23 Ahmed Khalifa , Julian Togelius

We present Lode Encoder, a gamified mixed-initiative level creation system for the classic platform-puzzle game Lode Runner. The system is built around several autoencoders which are trained on sets of Lode Runner levels. When fed with the…

机器学习 · 计算机科学 2023-08-03 Debosmita Bhaumik , Ahmed Khalifa , Julian Togelius

The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing. One of the main purposes of play-testing a game is gathering data on the…

人工智能 · 计算机科学 2021-06-17 Ivan Bravi , Simon Lucas

This paper presents a spectral element finite element scheme that efficiently solves elliptic problems on unstructured hexahedral meshes. The discrete equations are solved using a matrix-free preconditioned conjugate gradient algorithm. An…

计算工程、金融与科学 · 计算机科学 2016-09-21 J. -F. Remacle , R. Gandham , T. Warburton

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

人工智能 · 计算机科学 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Full 360$^\circ$ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric…

计算机视觉与模式识别 · 计算机科学 2026-04-28 YuHao Yin , Zongji Wang , Yuanben Zhang , Biqing Li , Jiesong Bai , Junyi Liu