相关论文: Variable Curvature Displays: Optical Designs and A…
The convergence characteristics of two viscous core corrections as used in straight-line segmentation methods are rigorously analysed. These are \emph{curvature corrections} that account for the induced velocity contribution at a point on a…
We consider the problem of estimating curvature where the data can be viewed as a noisy sample from an underlying manifold. For manifolds of dimension greater than one there are multiple definitions of local curvature, each suggesting a…
360{\deg} video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360{\deg} video suffer from severe…
Visual Servoing (VS), where images taken from a camera typically attached to the robot end-effector are used to guide the robot motions, is an important technique to tackle robotic tasks that require a high level of accuracy. We propose a…
Astronomers working with faint targets will benefit greatly from improved image quality on current and planned ground-based telescopes. At present, most adaptive optic systems are targeted at the highest resolution with bright guide stars.…
In this paper, we present a novel proxy-based method of the adaptive haptic rendering of a variable density 3D point cloud data at different levels of detail without pre-computing the mesh structure. We also incorporate features like…
Smooth and curved microstructural topologies found in nature - from soap films to trabecular bone - have inspired several mimetic design spaces for architected metamaterials and bio-scaffolds. However, the design approaches so far have been…
Defocused speckle photography has long been used to measure rotations of rough surfaces. This paper explains how, by adding a suitably perforated mask, some measurement properties, such as range or lateral resolution, may be changed at…
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…
We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…
Visible light communication (VLC) complements radio frequency in indoor environments with large wireless data traffic. However, VLC is hindered by dramatic path losses when an opaque object is interposed between the transmitter and the…
We describe a practical implementation of the anamorphically curved detector concept. In order to demonstrate its advantages, a telescope lab prototype was developed, built, and tested. It is based on a 4-mirror all-spherical unobscured…
Automatic saliency prediction in 360{\deg} videos is critical for viewpoint guidance applications (e.g., Facebook 360 Guide). We propose a spatial-temporal network which is (1) weakly-supervised trained and (2) tailor-made for 360{\deg}…
Neural Radiance Field (NeRF) has shown remarkable performance in novel view synthesis but requires numerous multi-view images, limiting its practicality in few-shot scenarios. Ray augmentation has been proposed to alleviate overfitting…
Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable…
Varifocal lenses are essential components of dynamic optical systems with applications in photography, mixed reality, and microscopy. Metasurface optics has strong potential for creating tunable flat optics. Existing tunable metalenses,…
Differentiable rendering aims to compute the derivative of the image rendering function with respect to the rendering parameters. This paper presents a novel algorithm for 6-DoF pose estimation through gradient-based optimization using a…
Reasoning about 3D scenes from their 2D image projections is one of the core problems in computer vision. Solutions to this inverse and ill-posed problem typically involve a search for models that best explain observed image data. Notably,…
To render a spherical (360 degree or omnidirectional) image on planar displays, a 2D image -- called as viewport -- must be obtained by projecting a sphere region on a plane, according to the users viewing direction and a predefined field…
In the field of spatial computing, one of the most essential tasks is the pose estimation of 3D objects. While rigid transformations of arbitrary 3D objects are relatively hard to detect due to varying environment introducing factors like…