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Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertices. The cost of traversing an edge depends on the {\em load};…

计算机科学与博弈论 · 计算机科学 2018-08-16 Guy Avni , Shibashis Guha , Orna Kupferman

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

数据结构与算法 · 计算机科学 2020-05-19 Suprovat Ghoshal , Anand Louis

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…

量子物理 · 物理学 2007-11-21 Julia Kempe , Hirotada Kobayashi , Keiji Matsumoto , Ben Toner , Thomas Vidick

The Shapley value is the solution concept in cooperative game theory that is most used in both theoretical as practical settings. Unfortunately, computing the Shapley value is computationally intractable in general. This paper focuses on…

计算机科学与博弈论 · 计算机科学 2022-08-30 Tom C. van der Zanden , Hans L. Bodlaender , Herbert J. M. Hamers

We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stochastic games played on the transition graph of classic…

计算机科学与博弈论 · 计算机科学 2010-09-29 Tomáš Brázdil , Václav Brožek , Kousha Etessami

One-counter MDPs (OC-MDPs) and one-counter simple stochastic games (OC-SSGs) are 1-player, and 2-player turn-based zero-sum, stochastic games played on the transition graph of classic one-counter automata (equivalently, pushdown automata…

计算机科学与博弈论 · 计算机科学 2011-07-21 Tomáš Brázdil , Václav Brožek , Kousha Etessami , Antonín Kučera

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

计算复杂性 · 计算机科学 2021-12-15 R. Teal Witter

One-counter processes (OCPs) are pushdown processes which operate only on a unary stack alphabet. We study the computational complexity of model checking computation tree logic (CTL) over OCPs. A PSPACE upper bound is inherited from the…

计算机科学中的逻辑 · 计算机科学 2009-09-08 Stefan Göller , Markus Lohrey

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

One-counter processes (OCPs) are pushdown processes which operate only on a unary stack alphabet. We study the computational complexity of model checking computation tree logic (CTL) over OCPs. A PSPACE upper bound is inherited from the…

计算机科学中的逻辑 · 计算机科学 2010-02-03 Stefan Göller , Markus Lohrey

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the accumulated weight while reaching a target. Weighted timed games are notoriously difficult and…

计算机科学与博弈论 · 计算机科学 2018-12-05 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

This paper identifies a manifold in the space of bimatrix games which contains games that are strategically equivalent to rank-1 games through a positive affine transformation. It also presents an algorithm that can compute, in polynomial…

计算机科学与博弈论 · 计算机科学 2019-04-10 Joseph L. Heyman

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Nathanaël Fijalkow , Martin Zimmermann

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make…

组合数学 · 数学 2023-11-21 Patrick Bennett , Alan Frieze

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

计算机科学与博弈论 · 计算机科学 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised algorithms for the case where certain graph parameters are small. In this paper, we…

计算机科学与博弈论 · 计算机科学 2015-07-01 John Fearnley , Sven Schewe

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

计算复杂性 · 计算机科学 2014-08-28 Rahul Mehta

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

The physics-based simulation game Angry Birds has been heavily researched by the AI community over the past five years, and has been the subject of a popular AI competition that is currently held annually as part of a leading AI conference.…

计算复杂性 · 计算机科学 2020-01-17 Matthew Stephenson , Jochen Renz , Xiaoyu Ge