中文
相关论文

相关论文: The {\alpha}{\mu} Search Algorithm for the Game of…

200 篇论文

For zero-sum two-player continuous-time games with integral payoff and incomplete information on one side, one shows that the optimal strategy of the informed player can be computed through an auxiliary optimization problem over some…

概率论 · 数学 2008-10-02 Pierre Cardaliaguet , Catherine Rainer

In this paper a new heuristic optimization algorithm has been introduced based on the performance of the major football leagues within each season in EU countries. The algorithm starts with an initial population including three different…

人工智能 · 计算机科学 2014-06-18 Erfan Khaji

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

人工智能 · 计算机科学 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess and Go, online search methods for imperfect information games…

计算机科学与博弈论 · 计算机科学 2021-03-03 Michal Šustr , Martin Schmid , Matej Moravčík , Neil Burch , Marc Lanctot , Michael Bowling

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

人工智能 · 计算机科学 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of decades of AI research. Beyond…

计算机科学与博弈论 · 计算机科学 2026-03-03 Brian Hu Zhang , Tuomas Sandholm

In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the…

人工智能 · 计算机科学 2023-09-06 Wen Liang , Chao Yu , Brian Whiteaker , Inyoung Huh , Hua Shao , Youzhi Liang

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning…

人工智能 · 计算机科学 2019-12-10 Nick Petosa , Tucker Balch

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

计算机科学与博弈论 · 计算机科学 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…

计算机科学与博弈论 · 计算机科学 2018-09-24 Yuke Li , A. Stephen Morse

Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of…

多智能体系统 · 计算机科学 2021-01-25 Tabish Rashid , Cheng Zhang , Kamil Ciosek

We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , <br> Jean-Francois Raskin

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from…

人工智能 · 计算机科学 2022-07-05 Evgeny Dantsin , Vladik Kreinovich , Alexander Wolpert

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole,…

人工智能 · 计算机科学 2017-11-20 Noam Brown , Tuomas Sandholm

In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of…

计算机科学与博弈论 · 计算机科学 2025-08-12 Kiran Rokade , Adit Jain , Francesca Parise , Vikram Krishnamurthy , Eva Tardos

The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero.…

计算机科学与博弈论 · 计算机科学 2020-12-01 Noam Brown , Anton Bakhtin , Adam Lerer , Qucheng Gong

We consider online algorithms as a request-answer game. An adversary that generates input requests, and an online algorithm answers. We consider a generalized version of the game that has a buffer of limited size. The adversary loads data…

量子物理 · 物理学 2020-12-24 Kamil Khadiev

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

计算机科学与博弈论 · 计算机科学 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin

A Bayesian game is a game of incomplete information in which the rules of the game are not fully known to all players. We consider the Bayesian game of Battle of Sexes that has several Bayesian Nash equilibria and investigate its outcome…

量子物理 · 物理学 2014-11-19 Azhar Iqbal , James M. Chappell , Qiang Li , Charles E. M. Pearce , Derek Abbott

Parity games are abstract infinite-round games that take an important role in formal verification. In the basic setting, these games are two-player, turn-based, and played under perfect information on directed graphs, whose nodes are…

计算机科学与博弈论 · 计算机科学 2019-10-31 Antonio Di Stasio , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi