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Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…

计算机科学中的逻辑 · 计算机科学 2018-07-30 Tom van Dijk

We study agents competing against each other in a repeated network zero-sum game while applying the multiplicative weights update (MWU) algorithm with fixed learning rates. In our implementation, agents select their strategies…

计算机科学与博弈论 · 计算机科学 2021-10-06 James P. Bailey , Sai Ganesh Nagarajan , Georgios Piliouras

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

人工智能 · 计算机科学 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

最优化与控制 · 数学 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

We address the question of whether price of stability results (existence of equilibria with low social cost) are robust to incomplete information. We show that this is the case in potential games, if the underlying algorithmic social cost…

计算机科学与博弈论 · 计算机科学 2015-03-13 Vasilis Syrgkanis

We develop a macro-model of information retrieval process using Game Theory as a mathematical theory of conflicts. We represent the participants of the Information Retrieval process as a game of two abstract players. The first player is the…

信息检索 · 计算机科学 2009-05-21 George Parfionov , Romàn Zapatrin

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

计算机科学与博弈论 · 计算机科学 2015-07-01 Hugo Gimbert , Florian Horn

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

计算机科学与博弈论 · 计算机科学 2009-08-04 Mugurel Ionut Andreica

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

We describe an efficient algorithm to compute solutions for the general two-player Blotto game on n battlefields with heterogeneous values. While explicit constructions for such solutions have been limited to specific, largely symmetric or…

计算机科学与博弈论 · 计算机科学 2022-06-01 Vianney Perchet , Philippe Rigollet , Thibaut Le Gouic

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

人工智能 · 计算机科学 2021-11-12 Martin Schmid

Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…

计算机科学与博弈论 · 计算机科学 2023-10-31 Prem Kant , Urban Larsson , Ravi K. Rai , Akshay V. Upasany

In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global…

动力系统 · 数学 2024-07-30 Enis Chenchene , Hui Huang , Jinniao Qiu

Learning and equilibrium computation in games are fundamental problems across computer science and economics, with applications ranging from politics to machine learning. Much of the work in this area revolves around a simple algorithm…

计算机科学与博弈论 · 计算机科学 2022-07-19 Daniel Beaglehole , Max Hopkins , Daniel Kane , Sihan Liu , Shachar Lovett

We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving…

计算机科学与博弈论 · 计算机科学 2020-02-26 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often…

人工智能 · 计算机科学 2020-12-23 Rinu Boney , Alexander Ilin , Juho Kannala , Jarno Seppänen

Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect information. Poker is the quintessential game of imperfect…

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended…

人工智能 · 计算机科学 2024-05-14 Samuel Sokota , Gabriele Farina , David J. Wu , Hengyuan Hu , Kevin A. Wang , J. Zico Kolter , Noam Brown

Pure exploration (aka active testing) is the fundamental task of sequentially gathering information to answer a query about a stochastic environment. Good algorithms make few mistakes and take few samples. Lower bounds (for multi-armed…

机器学习 · 统计学 2019-06-26 Rémy Degenne , Wouter M. Koolen , Pierre Ménard

The basis of the method proposed in this article is the idea that information is one of the most important factors in strategic decisions, including decisions in computer chess and other strategy games. The model proposed in this article…

人工智能 · 计算机科学 2015-03-19 Alexandru Godescu