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Multi-Factor Authentication is intended to strengthen the security of password-based authentication by adding another factor, such as hardware tokens or one-time passwords using mobile apps. However, this increased authentication security…

密码学与安全 · 计算机科学 2023-09-20 Sabrina Amft , Sandra Höltervennhoff , Nicolas Huaman , Alexander Krause , Lucy Simko , Yasemin Acar , Sascha Fahl

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

人机交互 · 计算机科学 2020-02-11 Athanasios Mazarakis , Paula Bräuer

Two-factor authentication (2FA) schemes that rely on a combination of knowledge factors (e.g., PIN) and device possession have gained popularity. Some of these schemes remain secure even against strong adversaries that (a) observe the…

密码学与安全 · 计算机科学 2022-08-08 Steven J. Murdoch , Aydin Abadi

Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software…

软件工程 · 计算机科学 2022-08-12 Patrick Ayoup , Diego Elias Costa , Emad Shihab

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

Games are challenging for Reinforcement Learning~(RL) agents due to their reward-sparsity, as rewards are only obtainable after long sequences of deliberate actions. Intrinsic Motivation~(IM) methods -- which introduce exploration rewards…

人工智能 · 计算机科学 2025-07-29 Leonardo Villalobos-Arias , Grant Forbes , Jianxun Wang , David L Roberts , Arnav Jhala

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

机器学习 · 计算机科学 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

Creating human digital doubles is becoming easier and much more accessible to everyone using consumer grade devices. In this work, we investigate how avatar style (realistic vs cartoon) and avatar familiarity (self, acquaintance, unknown…

图形学 · 计算机科学 2025-09-23 Siyi Liu , Kazi Injamamul Haque , Zerrin Yumak

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

人机交互 · 计算机科学 2021-10-22 Junjie Xu

Today, two-factor authentication (2FA) is a widely implemented mechanism to counter phishing attacks. Although much effort has been investigated in 2FA, most 2FA systems are still vulnerable to carefully designed phishing attacks, and some…

密码学与安全 · 计算机科学 2021-09-02 Yuanyi Sun , Sencun Zhu , Yao Zhao , Pengfei Sun

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evaluative patterns toward eight AI…

人机交互 · 计算机科学 2026-05-01 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Fei Qin , Zheyuan Zhang

Despite being more secure and strongly promoted, two-factor (2FA) or multi-factor (MFA) schemes either fail to protect against recent phishing threats such as real-time MITM, controls/relay MITM, malicious browser extension-based phishing…

密码学与安全 · 计算机科学 2024-06-14 Sneha Shukla , Gaurav Varshney , Shreya Singh , Swati Goel

We present Dual-Feedback Actor (DFA), a reinforcement learning algorithm that fuses both individual rewards and pairwise preferences (if available) into a single update rule. DFA uses the policy's log-probabilities directly to model the…

机器学习 · 计算机科学 2025-08-18 Sadegh Khorasani , Saber Salehkaleybar , Negar Kiyavash , Matthias Grossglauser

In repeated games, such as auctions, players rely on autonomous learning agents to choose their actions. We study settings in which players have their agents make monetary transfers to other agents during play at their own expense, in order…

计算机科学与博弈论 · 计算机科学 2026-02-12 Yoav Kolumbus , Joe Halpern , Éva Tardos

This study investigates the effectiveness of multifactor authentication (MFA) in protecting commercial accounts from unauthorized access, with an additional focus on accounts with known credential leaks. We employ the benchmark-multiplier…

密码学与安全 · 计算机科学 2023-05-02 Lucas Augusto Meyer , Sergio Romero , Gabriele Bertoli , Tom Burt , Alex Weinert , Juan Lavista Ferres

Approximately 61% of cyber attacks involve adversaries in possession of valid credentials. Attackers acquire credentials through various means, including phishing, dark web data drops, password reuse, etc. Multi-factor authentication (MFA)…

密码学与安全 · 计算机科学 2024-08-31 Sam Hays , Michael Sandborn , Jules White

Gamification initiatives are currently top-of-mind for many organizations seeking to engage their employees in creative ways, improve their productivity, and drive positive behavioural outcomes in their workforce - ultimately leading to…

人机交互 · 计算机科学 2016-06-01 Umar Ruhi

Reinforcement learning (RL) has become a standard approach for post-training large language models and, more recently, for improving image generation models, which uses reward functions to enhance generation quality and human preference…

计算机视觉与模式识别 · 计算机科学 2026-01-08 Yunqi Hong , Kuei-Chun Kao , Hengguang Zhou , Cho-Jui Hsieh