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Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

计算机与社会 · 计算机科学 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

Machine learning (ML), especially deep learning is made possible by the availability of big data, enormous compute power and, often overlooked, development tools or frameworks. As the algorithms become mature and efficient, more and more ML…

机器学习 · 计算机科学 2018-06-21 Liangzhen Lai , Naveen Suda

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…

Machine learning (ML) is about computational methods that enable machines to learn concepts from experience. In handling a wide variety of experience ranging from data instances, knowledge, constraints, to rewards, adversaries, and lifelong…

机器学习 · 计算机科学 2023-01-11 Zhiting Hu , Eric P. Xing

This paper investigates the rationality of large language models (LLMs) in strategic decision-making contexts, specifically within the framework of game theory. We evaluate several state-of-the-art LLMs across a spectrum of…

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…

软件工程 · 计算机科学 2020-09-08 Cristiano Politowski , Lisandra M. Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes…

计算机与社会 · 计算机科学 2021-01-26 Cameron Browne

Defensive deception is a promising approach for cyber defense. Via defensive deception, the defender can anticipate attacker actions; it can mislead or lure attacker, or hide real resources. Although defensive deception is increasingly…

密码学与安全 · 计算机科学 2021-05-11 Mu Zhu , Ahmed H. Anwar , Zelin Wan , Jin-Hee Cho , Charles Kamhoua , Munindar P. Singh

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these…

计算与语言 · 计算机科学 2025-09-10 Danrui Li , Sen Zhang , Sam S. Sohn , Kaidong Hu , Muhammad Usman , Mubbasir Kapadia

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Machine ethics has received increasing attention over the past few years because of the need to ensure safe and reliable artificial intelligence (AI). The two dominantly used theories in machine ethics are deontological and utilitarian…

人工智能 · 计算机科学 2023-01-10 Ajay Vishwanath , Einar Duenger Bøhn , Ole-Christoffer Granmo , Charl Maree , Christian Omlin

Over the past 40 years, the discovery and development of therapeutic antibodies to treat disease has become common practice. However, as therapeutic antibody constructs are becoming more sophisticated (e.g., multi-specifics), conventional…

生物大分子 · 定量生物学 2023-12-19 Leonard Wossnig , Norbert Furtmann , Andrew Buchanan , Sandeep Kumar , Victor Greiff

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to…

人工智能 · 计算机科学 2023-09-12 Maximilian Croissant , Madeleine Frister , Guy Schofield , Cade McCall