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相关论文: From Pixels to Affect: A Study on Games and Player…

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Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player…

计算机与社会 · 计算机科学 2019-02-20 Pei Pei Chen , Anna Guitart , Ana Fernández del Río , África Periáñez

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

人机交互 · 计算机科学 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , África Periáñez

Screen recordings of mobile apps are a popular and readily available way for users to share how they interact with apps, such as in online tutorial videos, user reviews, or as attachments in bug reports. Unfortunately, both people and…

人机交互 · 计算机科学 2022-07-12 Jieshan Chen , Amanda Swearngin , Jason Wu , Titus Barik , Jeffrey Nichols , Xiaoyi Zhang

Understanding the emotional impact of videos is crucial for applications in content creation, advertising, and Human-Computer Interaction (HCI). Traditional affective computing methods rely on self-reported emotions, facial expression…

计算机视觉与模式识别 · 计算机科学 2025-05-27 Akhila Yaragoppa , Siddharth

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…

人机交互 · 计算机科学 2022-05-06 Budmonde Duinkharjav , Praneeth Chakravarthula , Rachel Brown , Anjul Patney , Qi Sun

Vision-language models (VLMs) show promise as tools for inferring affect from visual stimuli at scale; it is not yet clear how closely their outputs align with human affective ratings. We benchmarked nine VLMs, ranging from state-of-the-art…

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human…

机器学习 · 计算机科学 2018-12-03 Yusuf Aytar , Tobias Pfaff , David Budden , Tom Le Paine , Ziyu Wang , Nando de Freitas

This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that…

机器学习 · 统计学 2019-04-21 Justin Le Louedec , Thomas Guntz , James Crowley , Dominique Vaufreydaz

This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the…

人机交互 · 计算机科学 2023-09-26 Georgios N. Yannakakis , David Melhart

Affect recognition based on subjects' facial expressions has been a topic of major research in the attempt to generate machines that can understand the way subjects feel, act and react. In the past, due to the unavailability of large…

计算机视觉与模式识别 · 计算机科学 2021-03-30 Dimitrios Kollias , Stefanos Zafeiriou

Accurate video understanding involves reasoning about the relationships between actors, objects and their environment, often over long temporal intervals. In this paper, we propose a message passing graph neural network that explicitly…

计算机视觉与模式识别 · 计算机科学 2021-03-30 Anurag Arnab , Chen Sun , Cordelia Schmid

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

人机交互 · 计算机科学 2024-05-10 Minghao Cai , Carrie Demmans Epp

In this paper, we present a model that can directly predict emotion intensity score from video inputs, instead of deriving from action units. Using a 3d DNN incorporated with dynamic emotion information, we train a model using videos of…

计算机视觉与模式识别 · 计算机科学 2020-11-17 Jacob Ouyang , Isaac R Galatzer-Levy , Vidya Koesmahargyo , Li Zhang

Until now mean-field-type game theory was not focused on cognitively-plausible models of choices in humans, animals, machines, robots, software-defined and mobile devices strategic interactions. This work presents some effects of users'…

计算机科学与博弈论 · 计算机科学 2017-02-28 Giulia Rossi , Alain Tcheukam , Hamidou Tembine

Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or…

应用统计 · 统计学 2017-01-11 Markus Viljanen , Antti Airola , Jukka Heikkonen , Tapio Pahikkala

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

Automated interpretation of signals yields many impressive applications from the area of affective computing and human activity recognition (HAR). In this paper we ask the question about possibility of cognitive activity recognition on the…

A core challenge for an agent learning to interact with the world is to predict how its actions affect objects in its environment. Many existing methods for learning the dynamics of physical interactions require labeled object information.…

机器学习 · 计算机科学 2016-10-19 Chelsea Finn , Ian Goodfellow , Sergey Levine