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We present Affect2MM, a learning method for time-series emotion prediction for multimedia content. Our goal is to automatically capture the varying emotions depicted by characters in real-life human-centric situations and behaviors. We use…

计算机视觉与模式识别 · 计算机科学 2021-03-12 Trisha Mittal , Puneet Mathur , Aniket Bera , Dinesh Manocha

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

多媒体 · 计算机科学 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

The goal of this study is to develop and analyze multimodal models for predicting experienced affective responses of viewers watching movie clips. We develop hybrid multimodal prediction models based on both the video and audio of the…

计算机视觉与模式识别 · 计算机科学 2019-09-18 Ha Thi Phuong Thao , Dorien Herremans , Gemma Roig

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

多媒体 · 计算机科学 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…

计算机视觉与模式识别 · 计算机科学 2017-10-03 Marco Godi , Paolo Rota , Francesco Setti

Understanding human affect can be used in robotics, marketing, education, human-computer interaction, healthcare, entertainment, autonomous driving, and psychology to enhance decision-making, personalize experiences, and improve emotional…

人机交互 · 计算机科学 2025-10-02 Helen Schneider , Svetlana Pavlitska , Helen Gremmelmaier , J. Marius Zöllner

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…

人工智能 · 计算机科学 2019-06-12 Raluca D. Gaina , Matthew Stephenson

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

计算机与社会 · 计算机科学 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

人机交互 · 计算机科学 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

Modeling visual search not only offers an opportunity to predict the usability of an interface before actually testing it on real users, but also advances scientific understanding about human behavior. In this work, we first conduct a set…

人机交互 · 计算机科学 2020-05-11 Arianna Yuan , Yang Li

Emotion evoked by an advertisement plays a key role in influencing brand recall and eventual consumer choices. Automatic ad affect recognition has several useful applications. However, the use of content-based feature representations does…

计算机视觉与模式识别 · 计算机科学 2018-08-15 Abhinav Shukla , Harish Katti , Mohan Kankanhalli , Ramanathan Subramanian

Automatic understanding of human affect using visual signals is of great importance in everyday human-machine interactions. Appraising human emotional states, behaviors and reactions displayed in real-world settings, can be accomplished…

The rapid evolution of the gaming industry, driven by technological advancements and a burgeoning community, necessitates a deeper understanding of user sentiments, especially as expressed on popular social media platforms like YouTube.…

To improve software quality, one needs to build test scenarios resembling the usage of a software product in the field. This task is rendered challenging when a product's customer base is large and diverse. In this scenario, existing…

软件工程 · 计算机科学 2017-06-14 Domenic Curro , Konstantinos G. Derpanis , Andriy V. Miranskyy

Portraying emotion and trustworthiness is known to increase the appeal of video content. However, the causal relationship between these signals and online user engagement is not well understood. This limited understanding is partly due to a…

多媒体 · 计算机科学 2021-05-05 Lukas Stappen , Alice Baird , Michelle Lienhart , Annalena Bätz , Björn Schuller

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

人工智能 · 计算机科学 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

In our multicultural world, affect-aware AI systems that support humans need the ability to perceive affect across variations in emotion expression patterns across cultures. These systems must perform well in cultural contexts without…

计算机视觉与模式识别 · 计算机科学 2022-11-01 Leena Mathur , Ralph Adolphs , Maja J Matarić

In this work, we propose different variants of the self-attention based network for emotion prediction from movies, which we call AttendAffectNet. We take both audio and video into account and incorporate the relation among multiple…

声音 · 计算机科学 2021-10-19 Ha Thi Phuong Thao , Balamurali B. T. , Dorien Herremans , Gemma Roig