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[Context] In software engineering research, emphasis is given to sound evaluations of new approaches. While industry surveys or industrial case studies are preferred to evaluate industrial applicability, controlled experiments with student…

软件工程 · 计算机科学 2017-08-17 Marian Daun , Carolin Hübscher , Thorsten Weyer

Entrepreneurship is a key component of society, and universities and major political structures have tried to support its development in recent years. The present study aims to check the perception of students (based on gender) about…

人机交互 · 计算机科学 2025-01-31 Manuela Petrescu , Tudor Dan Mihoc

Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students' mastery is a challenging task for instructors. We aim to…

Prior research has raised concerns about students' over-reliance on large language models (LLMs) in higher education. This paper examines how Computer Science students and instructors engage with LLMs across five scenarios: "Writing",…

人机交互 · 计算机科学 2026-02-06 Xinrui Lin , Heyan Huang , Shumin Shi , John Vines

One of the key skills of a researcher is noticing what's going on. Both in the experiment one's performing and in one's data: is there something interesting, reason to doubt one's data or suspect that one's theoretical description is…

物理教育 · 物理学 2025-07-08 K. Dunnett , M. H. Magnusson

Iterative peer grading activities may keep students engaged during in-class project presentations. Effective methods for collecting and aggregating peer assessment data are essential. Students tend to grade projects favorably. So, while…

计算机科学与博弈论 · 计算机科学 2025-03-25 Lihi Dery

Research shows that community plays a central role in learning, and strong community engages students and aids in student persistence. Thus, understanding the function and structure of communities in learning environments is essential to…

Empirical process control, a way of managing work based on the observation of the successes or misfortunes of earlier activities, is a key process in Scrum and other agile development frameworks. In this experience report, we present a…

软件工程 · 计算机科学 2026-05-05 Eduardo Miranda , Torgeir Dingsøyr , Pritam Chita

This research paper presents a study of undergraduate technology students' self-reflective learning about artificial intelligence (AI). Research on AI literacy proposes that learners must develop five competencies associated with AI:…

计算机与社会 · 计算机科学 2025-08-22 Ashish Hingle , Aditya Johri

The ability to make decisions based on data, with its inherent uncertainties and variability, is a complex and vital skill in the modern world. The need for such quantitative critical thinking occurs in many different contexts, and while it…

物理教育 · 物理学 2015-08-21 N. G. Holmes , Carl E. Wieman , D. A. Bonn

We have designed an introductory laboratory course that engaged first-year undergraduate students in two complementary types of iteration: (1) iterative improvement of experiments through cycles of modeling systems, designing experiments,…

What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…

人机交互 · 计算机科学 2022-08-11 Mohi Reza , Akmar Chowdhury , Aidan Li , Mahathi Gandhamaneni , Joseph Jay Williams

This research full paper investigates the factors influencing computing educators' adoption of project-based learning (PjBL) in software engineering and computing curricula. Recognized as a student-centered pedagogical approach, PjBL has…

软件工程 · 计算机科学 2025-07-25 Ahmad D. Suleiman , Yiming Tang , Daqing Hou

The ability for autonomous agents to learn and conform to human norms is crucial for their safety and effectiveness in social environments. While recent work has led to frameworks for the representation and inference of simple social rules,…

人工智能 · 计算机科学 2019-01-11 Zhi-Xuan Tan , Jake Brawer , Brian Scassellati

The purpose of this research is to study the possibility of identifying students, statistically, by analyzing their behavior in different consecutive activities. In this project, there are three different sorts of activities: animated…

社会与信息网络 · 计算机科学 2019-04-05 Abdulelah Abuabat , Peter Brusilovsky

Questions of participant understanding of the nature of an activity have been addressed in anthropology and sociolinguistics with the concepts of frames and framing. For example, a student may frame a learning activity as an opportunity for…

物理教育 · 物理学 2007-12-04 Rachel E. Scherr , David Hammer

Background: Despite the potential benefits of software modelling, developers have shown a considerable reluctance towards its application. There is substantial existing research studying industrial use and technical challenges of modelling.…

软件工程 · 计算机科学 2023-01-05 Shalini Chakraborty , Grischa Liebel

Effective ownership of software artifacts, particularly code, is crucial for accountability, knowledge sharing, and code quality enhancement. Researchers have proposed models linking ownership of software artifacts with developer…

软件工程 · 计算机科学 2024-05-27 Umme Ayman Koana , Quang Hy Le , Shadikur Rahman , Chris Carlson , Francis Chew , Maleknaz Nayebi

Generative AI and agentic tools are reshaping agile software development, yet many engineering curricula still teach agile methods and AI competencies separately and largely lecture-based. This paper presents a project-based AI Engineering…

软件工程 · 计算机科学 2026-03-11 Andreas Rausch , Stefan Wittek , Tobias Geger , David Inkermann

Understanding how individuals make decisions involving risk is a fundamental aspect of behavioral research. Despite the ubiquity of risk in various aspects of life, limited empirical work has explored student risk-taking behavior in…

软件工程 · 计算机科学 2024-10-10 Juho Leinonen , Paul Denny