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In many board games and other abstract games, patterns have been used as features that can guide automated game-playing agents. Such patterns or features often represent particular configurations of pieces, empty positions, etc., which may…

人工智能 · 计算机科学 2023-05-05 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

人机交互 · 计算机科学 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

This paper introduces Leaderboard Auto Generation (LAG), a novel and well-organized framework for automatic generation of leaderboards on a given research topic in rapidly evolving fields like Artificial Intelligence (AI). Faced with a…

计算与语言 · 计算机科学 2025-10-07 Jian Wu , Jiayu Zhang , Dongyuan Li , Linyi Yang , Aoxiao Zhong , Renhe Jiang , Qingsong Wen , Yue Zhang

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…

信息检索 · 计算机科学 2021-01-05 Aram Ebtekar , Paul Liu

Artificial Intelligence is more and more pervasive in our lives. Many important decisions are delegated to AI algorithms: accessing higher education, determining prison sentences, autonomously driving vehicles... Engineers and researchers…

计算机与社会 · 计算机科学 2023-04-25 Carole Adam , Cédric Lauradoux

Edge computing and artificial intelligence (AI), especially deep learning for nowadays, are gradually intersecting to build a novel system, called edge intelligence. However, the development of edge intelligence systems encounters some…

机器学习 · 计算机科学 2021-12-07 Di Liu , Hao Kong , Xiangzhong Luo , Weichen Liu , Ravi Subramaniam

The organizer of a machine learning competition faces the problem of maintaining an accurate leaderboard that faithfully represents the quality of the best submission of each competing team. What makes this estimation problem particularly…

机器学习 · 计算机科学 2015-02-17 Avrim Blum , Moritz Hardt

Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…

计算机科学中的逻辑 · 计算机科学 2015-11-20 André Platzer

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

人工智能 · 计算机科学 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

人工智能 · 计算机科学 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

The rapid advancement of LLMs sparked significant interest in their potential to augment or automate managerial functions. One of the most recent trends in AI benchmarking is performance of Large Language Models (LLMs) over longer time…

人工智能 · 计算机科学 2025-10-01 Berdymyrat Ovezmyradov

In ranking competitions, document authors compete for the highest rankings by modifying their content in response to past rankings. Previous studies focused on human participants, primarily students, in controlled settings. The rise of…

信息检索 · 计算机科学 2025-02-18 Tommy Mordo , Tomer Kordonsky , Haya Nachimovsky , Moshe Tennenholtz , Oren Kurland

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

人工智能 · 计算机科学 2025-07-09 Aloïs Rautureau , Éric Piette

Can artificial intelligence outperform humans at strategic foresight -- the capacity to form accurate judgments about uncertain, high-stakes outcomes before they unfold? We address this question through a fully prospective prediction…

综合经济学 · 经济学 2026-02-03 Felipe A. Csaszar , Aticus Peterson , Daniel Wilde

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

计算机与社会 · 计算机科学 2025-09-08 Chris Santos-Lang

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

We introduce ZeroSumEval, a dynamic, competition-based, and evolving evaluation framework for Large Language Models (LLMs) that leverages competitive games. ZeroSumEval encompasses a diverse suite of games, including security challenges…

计算与语言 · 计算机科学 2025-04-18 Hisham A. Alyahya , Haidar Khan , Yazeed Alnumay , M Saiful Bari , Bülent Yener

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…

人工智能 · 计算机科学 2018-02-06 Damien Anderson , Matthew Stephenson , Julian Togelius , Christian Salge , John Levine , Jochen Renz

As the use of artificial intelligence (AI) in high-stakes decision-making increases, the ability to contest such decisions is being recognised in AI ethics guidelines as an important safeguard for individuals. Yet, there is little guidance…

人机交互 · 计算机科学 2021-02-23 Henrietta Lyons , Eduardo Velloso , Tim Miller