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This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main…

人机交互 · 计算机科学 2021-01-28 George Tsatiris , Kostas Karpouzis

Game theory provides a framework for studying communication dynamics and emergent phenomena arising from rational agent interactions. We present a model framework for the Volunteer's Dilemma with four key contributions: (1) formulating it…

多智能体系统 · 计算机科学 2025-09-24 Jacob Dineen , A S M Ahsan-Ul Haque , Matthew Bielskas

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

人机交互 · 计算机科学 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

Constructing benchmarks that test the abilities of modern natural language understanding models is difficult - pre-trained language models exploit artifacts in benchmarks to achieve human parity, but still fail on adversarial examples and…

计算与语言 · 计算机科学 2022-01-17 Alon Talmor , Ori Yoran , Ronan Le Bras , Chandra Bhagavatula , Yoav Goldberg , Yejin Choi , Jonathan Berant

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

计算机与社会 · 计算机科学 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of…

计算机科学与博弈论 · 计算机科学 2020-10-13 Dimitris Vartziotis , Doris Bohnet , Benjamin Himpel

Information access research (and development) sometimes makes use of gender, whether to report on the demographics of participants in a user study, as inputs to personalized results or recommendations, or to make systems gender-fair,…

信息检索 · 计算机科学 2023-01-18 Christine Pinney , Amifa Raj , Alex Hanna , Michael D. Ekstrand

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this…

人工智能 · 计算机科学 2019-10-25 Haifeng Zhang , Jun Wang , Zhiming Zhou , Weinan Zhang , Ying Wen , Yong Yu , Wenxin Li

Mobile software apps ("apps") are one of the prevailing digital technologies that our modern life heavily depends on. A key issue in the development of apps is how to design gender-inclusive apps. Apps that do not consider gender inclusion,…

软件工程 · 计算机科学 2023-03-20 Mojtaba Shahin , Mansooreh Zahedi , Hourieh Khalajzadeh , Ali Rezaei Nasab

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

人工智能 · 计算机科学 2025-10-09 Ksenija Lace , Marite Kirikova

In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

The research aims to explore how individuals perceive and interact with data protection practices in an era of increasing reliance on technology and the widespread availability of personal data. The study employs a game theoretical approach…

人机交互 · 计算机科学 2024-04-24 Mike Nkongolo , Jahrad Sewnath

The ability to inferring latent psychological traits from human behavior is key to developing personalized human-interacting machine learning systems. Approaches to infer such traits range from surveys to manually-constructed experiments…

机器学习 · 计算机科学 2019-12-13 Fan Yang , Liu Leqi , Yifan Wu , Zachary C. Lipton , Pradeep Ravikumar , William W. Cohen , Tom Mitchell

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact…

人机交互 · 计算机科学 2018-12-04 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has…

人工智能 · 计算机科学 2016-06-17 Ashton Anderson , Jon Kleinberg , Sendhil Mullainathan

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

计算机科学与博弈论 · 计算机科学 2020-12-18 Kate Donahue , Jon Kleinberg

Artificial Intelligence is being employed by humans to collaboratively solve complicated tasks for search and rescue, manufacturing, etc. Efficient teamwork can be achieved by understanding user preferences and recommending different…

信息检索 · 计算机科学 2023-01-20 Lakshita Dodeja , Pradyumna Tambwekar , Erin Hedlund-Botti , Matthew Gombolay