相关论文: A Taxonomy and Dataset for 360{\deg} Videos
Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…
360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…
In this paper we introduce a new dataset for 360-degree video summarization: the transformation of 360-degree video content to concise 2D-video summaries that can be consumed via traditional devices, such as TV sets and smartphones. The…
360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…
360{\deg} images can provide an omnidirectional field of view which is important for stable and long-term scene perception. In this paper, we explore 360{\deg} images for visual object tracking and perceive new challenges caused by large…
Mobile object tracking has an important role in the computer vision applications. In this paper, we use a tracked target-based taxonomy to present the object tracking algorithms. The tracked targets are divided into three categories: points…
Many educational organizations are employing instructional video in their pedagogy, but there is limited understanding of the possible presentation styles. In practice, the presentation style of video lectures ranges from a direct recording…
We propose to leverage a generic object tracker in order to perform object mining in large-scale unlabeled videos, captured in a realistic automotive setting. We present a dataset of more than 360'000 automatically mined object tracks from…
The segmentation of a gaze trace into its constituent eye movements has been actively researched since the early days of eye tracking. As we move towards more naturalistic viewing conditions, the segmentation becomes even more challenging…
360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward…
We describe our method for automatic generation of a visually interesting camera path (automatic cinematography)from a 360 video. Based on the information from the scene objects, multiple shot hypotheses for different shot types are…
This work deals with content-based video indexing. Our viewpoint is semi-automatic analysis of compressed video. We consider the possible applications of motion analysis and moving object detection : assisting moving object indexing,…
While there are several widely used object detection datasets, current computer vision algorithms are still limited in conventional images. Such images narrow our vision in a restricted region. On the other hand, 360{\deg} images provide a…
We segment moving objects in videos by ranking spatio-temporal segment proposals according to "moving objectness": how likely they are to contain a moving object. In each video frame, we compute segment proposals using multiple…
In this work, we present an integrated system for spatiotemporal summarization of 360-degrees videos. The video summary production mainly involves the detection of salient events and their synopsis into a concise summary. The analysis…
We present an approach for object segmentation in videos that combines frame-level object detection with concepts from object tracking and motion segmentation. The approach extracts temporally consistent object tubes based on an…
We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos. A…
This paper introduces a new video-and-language dataset with human actions for multimodal logical inference, which focuses on intentional and aspectual expressions that describe dynamic human actions. The dataset consists of 200 videos,…
Visual object tracking and segmentation in omnidirectional videos are challenging due to the wide field-of-view and large spherical distortion brought by 360{\deg} images. To alleviate these problems, we introduce a novel representation,…
Movie-Map, an interactive first-person-view map that engages the user in a simulated walking experience, comprises short 360{\deg} video segments separated by traffic intersections that are seamlessly connected according to the viewer's…