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In this paper, we present a conceptual model game to examine the dynamics of asymmetric interactions in games with imperfect information. The game involves two agents with starkly contrasting capabilities: one agent can take actions but has…

多智能体系统 · 计算机科学 2025-01-09 Fabian Farestam , Dilian Gurov

Distributed decision-makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the…

计算机科学与博弈论 · 计算机科学 2013-02-28 Edward A. Billard

This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct…

机器学习 · 计算机科学 2020-07-15 Yu Bai , Chi Jin , Tiancheng Yu

Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect…

计算机科学与博弈论 · 计算机科学 2024-01-15 Prathamesh Sonawane , Arav Chheda

Identifying the actual adversarial threat against a system vulnerability has been a long-standing challenge for cybersecurity research. To determine an optimal strategy for the defender, game-theoretic based decision models have been widely…

计算机科学与博弈论 · 计算机科学 2022-11-11 Siddhant Bhambri , Purv Chauhan , Frederico Araujo , Adam Doupé , Subbarao Kambhampati

One of the reasons why stochastic dynamic games with an underlying dynamic system are challenging is since strategic players have access to enormous amount of information which leads to the use of extremely complex strategies at…

计算机科学与博弈论 · 计算机科学 2024-07-18 Dengwang Tang , Vijay Subramanian , Demosthenis Teneketzis

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…

计算机科学中的逻辑 · 计算机科学 2023-11-08 Philippe Heim , Rayna Dimitrova

We consider a hidden Markov model with multiple observation processes, one of which is chosen at each point in time by a policy---a deterministic function of the information state---and attempt to determine which policy minimises the…

概率论 · 数学 2015-03-17 James Y. Zhao

This paper studies partially observable two-person zero-sum semi-Markov games under a probability criterion, in which the system state may not be completely observed. It focuses on the probability that the accumulated rewards of player 1…

最优化与控制 · 数学 2025-08-26 Xin Wen , Li Xia , Zhihui Yu

We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the…

计算机科学与博弈论 · 计算机科学 2014-10-02 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole,…

人工智能 · 计算机科学 2017-11-20 Noam Brown , Tuomas Sandholm

We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , <br> Jean-Francois Raskin

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

This work considers a novel information design problem and studies how the craft of payoff-relevant environmental signals solely can influence the behaviors of intelligent agents. The agents' strategic interactions are captured by an…

多智能体系统 · 计算机科学 2021-02-16 Tao Zhang , Quanyan Zhu

We consider a nonzero-sum N-player Markov game on an abstract measurable state space with compact metric action spaces. The payoff functions are bounded Carath\'eodory functions and the transitions of the system are assumed to have a…

最优化与控制 · 数学 2023-05-09 François Dufour , Tomás Prieto-Rumeau

This paper investigates value function approximation in the context of zero-sum Markov games, which can be viewed as a generalization of the Markov decision process (MDP) framework to the two-agent case. We generalize error bounds from MDPs…

人工智能 · 计算机科学 2013-01-07 Michail Lagoudakis , Ron Parr

In this paper, we investigate the existence and characterization of the value for a two-player zero-sum differential game with symmetric incomplete information on a continuum of initial positions and with signal revelation. Before the game…

最优化与控制 · 数学 2026-01-01 Xiaochi Wu

We consider a Markovian stochastic control problem with model uncertainty. The controller (intelligent player) observes only the state, and, therefore, uses feed-back (closed-loop) strategies. The adverse player (nature) who does not have a…

最优化与控制 · 数学 2014-04-09 Mihai Sîrbu

We consider a stochastic game with partial, asymmetric and non-classical information, where the agents are trying to acquire as many available opportunities/locks as possible. Agents have access only to local information, the information…

最优化与控制 · 数学 2020-09-07 Vartika Singh , Veeraruna Kavitha

The central result of this paper is the analysis of an optimization problem which allows one to assess the limiting performance of a team of two agents who coordinate their actions. One agent is fully informed about the past and future…

最优化与控制 · 数学 2014-09-08 Benjamin Larrousse , Achal Agrawal , Samson Lasaulce