English

The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games

Computer Science and Game Theory 2014-10-02 v2

Abstract

We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the long-run average of the rewards. The value is the maximal expected payoff that player 1 can guarantee against all strategies of player 2. We consider the computation of the set of states with value 1 under finite-memory strategies for player 1, and our main results for the problem are as follows: (1) we present a polynomial-time algorithm; (2) we show that whenever there is a finite-memory strategy, there is a stationary strategy that does not need memory at all; and (3) we present an optimal bound (which is double exponential) on the patience of stationary strategies (where patience of a distribution is the inverse of the smallest positive probability and represents a complexity measure of a stationary strategy).

Keywords

Cite

@article{arxiv.1409.6690,
  title  = {The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games},
  author = {Krishnendu Chatterjee and Rasmus Ibsen-Jensen},
  journal= {arXiv preprint arXiv:1409.6690},
  year   = {2014}
}
R2 v1 2026-06-22T06:03:57.911Z