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The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

计算机科学中的逻辑 · 计算机科学 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

Evolution of agents' dynamics of multiagent systems under consensus protocol in the face of jamming attacks is discussed, where centralized parties are able to influence the control signals of the agents. In this paper we focus on a…

系统与控制 · 电气工程与系统科学 2023-03-14 Yurid Nugraha , Tomohisa Hayakawa , Hideaki Ishii , Ahmet Cetinkaya , Quanyan Zhu

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

人工智能 · 计算机科学 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

This paper presents a general closed graph property for (randomized strategy) Nash equilibrium correspondence in large games. In particular, we show that for any large game with a convergent sequence of fiinite-player games, the limit of…

最优化与控制 · 数学 2024-10-30 Enxian Chen , Bin Wu , Hanping Xu

We construct a model of strategic imitation in an arbitrary network of players who interact through an additive game. Assuming a discrete time update, we show a condition under which the resulting difference equations converge to consensus.…

动力系统 · 数学 2019-04-15 Christopher Griffin , Sarah Rajtmajer , Anna Squicciarini , Andrew Belmonte

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

人工智能 · 计算机科学 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic…

计算机科学与博弈论 · 计算机科学 2008-10-04 Heiner Ackermann , Petra Berenbrink , Simon Fischer , Martin Hoefer

In this work we introduce a new model of decision-making by agents in a social network. Agents have innate preferences over the strategies but, because of the social interactions, the decision of the agents are not only affected by their…

计算机科学与博弈论 · 计算机科学 2020-02-05 Angelo Fanelli , Dimitris Fotakis

Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess and Go, online search methods for imperfect information games…

计算机科学与博弈论 · 计算机科学 2021-03-03 Michal Šustr , Martin Schmid , Matej Moravčík , Neil Burch , Marc Lanctot , Michael Bowling

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

We introduce and study an evolutionary complementarity game where in each round a player of population 1 is paired with a member of population 2. The game is symmetric, and each player tries to obtain an advantageous deal, but when one of…

适应与自组织系统 · 物理学 2015-06-26 Juergen Jost , Wei Li

We study the performance of the gradient play algorithm for stochastic games (SGs), where each agent tries to maximize its own total discounted reward by making decisions independently based on current state information which is shared…

机器学习 · 计算机科学 2023-12-08 Runyu Zhang , Zhaolin Ren , Na Li

We study testable implications of multiple equilibria in discrete games with incomplete information. Unlike de Paula and Tang (2012), we allow the players' private signals to be correlated. In static games, we leverage independence of…

计量经济学 · 经济学 2020-12-03 Aureo de Paula , Xun Tang

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a…

计算机科学与博弈论 · 计算机科学 2024-10-02 Bora Yongacoglu , Gürdal Arslan , Lacra Pavel , Serdar Yüksel

We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…

计算机科学与博弈论 · 计算机科学 2015-09-09 Itai Arieli , Yakov Babichenko

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

人机交互 · 计算机科学 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…

统计力学 · 物理学 2009-11-13 Adam Lipowski , Krzysztof Gontarek , Marcel Ausloos

Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but…

人工智能 · 计算机科学 2025-07-30 Jonathan Light , Min Cai , Weiqin Chen , Guanzhi Wang , Xiusi Chen , Wei Cheng , Yisong Yue , Ziniu Hu

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Strategic classification, i.e. classification under possible strategic manipulations of features, has received a lot of attention from both the machine learning and the game theory community. Most works focus on analysing properties of the…

机器学习 · 计算机科学 2022-03-28 Tosca Lechner , Ruth Urner
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