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With Artificial Intelligence (AI) becoming a powerful tool for education (Zawacki-Richter et al., 2019), this chapter describes the concept of combining generative and traditional AI, citizen-science physiological, neuroergonomic wearables…

人机交互 · 计算机科学 2024-08-29 Kenneth Y T Lim , Minh Anh Nguyen Duc , Minh Tuan Nguyen Thien

Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…

人机交互 · 计算机科学 2011-05-31 Gianluca De Leo , Koren S. Goodman , Elena Radici , Scott R. Secrhist , Thomas W. Mastaglio

Neuroaesthetics is an interdisciplinary field that brings together neuroscience, psychology, and the arts to explore how the human brain perceives and responds to visual beauty. This paper examines the neural mechanisms behind aesthetic…

人机交互 · 计算机科学 2025-07-17 Harish Vijayakumar

Most people spend up to 90 % of their time indoors. However, literature in the field of facility management and related disciplines mostly focus on energy and cost saving aspects of buildings. Especially in the area of commercial buildings,…

人机交互 · 计算机科学 2020-04-08 Svenja Laing , Niklas Kühl

How does the form of our surroundings impact the ways we feel? This paper extends the body of research on the effects that space and light have on emotion by focusing on critical features of architectural form and illumination colors and…

人机交互 · 计算机科学 2021-12-14 Emmanouil Xylakis , Antonios Liapis , Georgios N. Yannakakis

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…

This study investigates the aural and visual factors that influence appropriateness perception in soundscape evaluations in residential spaces, where people may spend most of their time in. Appropriateness in soundscape is derived from the…

应用物理 · 物理学 2023-12-29 Johann Kay Ann Tan , Siu-Kit Lau , Yoshimi Hasegawa

Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…

人机交互 · 计算机科学 2022-01-11 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Angella Lee , Ruth Barankevich , Walter Boot , Sara Czaja

Artificial Intelligence (AI) is changing the world, but its impacts on the environment and human well-being remain uncertain. We conducted a systematic literature review of 1,291 studies selected from 6,655 records, identifying the main…

计算机与社会 · 计算机科学 2026-03-02 Noemi Luna Carmeno , Tiago Domingos , Daniel W. O'Neill

In this paper we explore the feasibility and design challenges in supporting co-located and virtual social interactions in residential care by building on the practice of reminiscence. Motivated by the challenges of social interaction in…

计算机与社会 · 计算机科学 2018-06-07 Francisco Ibarra , Marcos Baez , Francesca Fiore , Fabio Casati

Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of…

Sleep is critical to leading a healthy lifestyle. Each day, most people go to sleep without any idea about how their night's rest is going to be. For an activity that humans spend around a third of their life doing, there is a surprising…

计算机与社会 · 计算机科学 2020-06-22 Dhruv Upadhyay , Vaibhav Pandey , Nitish Nag , Ramesh Jain

Human cognitive performance is critical to productivity, learning, and accident avoidance. Cognitive performance varies throughout each day and is in part driven by intrinsic, near 24-hour circadian rhythms. Prior research on the impact of…

人机交互 · 计算机科学 2017-02-28 Tim Althoff , Eric Horvitz , Ryen W. White , Jamie Zeitzer

About 15% of the world population is affected by a disability in some form, amongst whom only 31% perform the recommended exercises without intervention. We are working on developing a motivating and effective way to encourage people. In…

计算机视觉与模式识别 · 计算机科学 2023-01-27 Atul Dhingra , Adeboye A. Adejare , Adam Fendler , Roopeswar Kommalapati

Extensive research has confirmed the positive relationship between exposure to natural environments and human cognitive, behavioral, physical, and mental health. However, only some have easy access to nature. With electronic information and…

人机交互 · 计算机科学 2025-03-31 Lin Ma , Qiyuan An , Jing Chen , Xinggang Hou , Yuan Feng , Dengkai Chen

While human beings have a right to digital experiences that support, rather than diminish, their psychological wellbeing, technology designers lack research-based practices for ensuring psychological needs are met. To help address this gap,…

人机交互 · 计算机科学 2022-08-24 Dorian Peters

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

人机交互 · 计算机科学 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

The rapid advancement of robotics, spanning expanded capabilities, more intuitive interaction, and more integration into real-world workflows, is reshaping what it means for humans and robots to coexist. Beyond sharing physical space, this…

机器人学 · 计算机科学 2026-04-07 Yuanchen Bai , Zijian Ding , Ruixiang Han , Niti Parikh , Wendy Ju , Angelique Taylor

This paper presents our work on relationship of evaluation results between virtual environment (VE) and realistic environment (RE) for assembling tasks. Evaluation results consist of subjective results (BPD and RPE) and objective results…

机器人学 · 计算机科学 2011-04-08 Bo Hu , Liang Ma , Wei Zhang , Gaverial Salvendy , Damien Chablat , Fouad Bennis

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies…

人机交互 · 计算机科学 2022-02-04 Szu-Yu , Liu , Brian A. Smith , Rajan Vaish , Andrés Monroy-Hernández