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In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…

人工智能 · 计算机科学 2019-11-22 Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith , Mark O. Riedl

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

人机交互 · 计算机科学 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

人机交互 · 计算机科学 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content. To investigate, we ran a mixed-method survey on the games…

人机交互 · 计算机科学 2026-02-17 Mahsa Bazzaz , Seth Cooper

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

人工智能 · 计算机科学 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

We examined the effectiveness of various human-AI collaboration designs on creative work. Through a human subjects experiment set in the context of creative writing, we found that while AI assistance improved productivity across all models,…

人机交互 · 计算机科学 2025-01-31 Kartik Hosanagar , Daehwan Ahn

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

人工智能 · 计算机科学 2016-03-10 Matthew Guzdial , Mark Riedl

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

人工智能 · 计算机科学 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for…

人工智能 · 计算机科学 2019-08-14 Tiago Machado , Daniel Gopstein , Oded Nov , Angela Wang , Andy Nealen , Julian Togelius

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

人工智能 · 计算机科学 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

The rapid development of artificial intelligence (AI) has fundamentally transformed creative work practices in the design industry. Existing studies have identified both opportunities and challenges for creative practitioners in their…

人机交互 · 计算机科学 2025-09-30 Nami Ogawa , Yuki Okafuji , Yuji Hatada , Jun Baba

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

神经与进化计算 · 计算机科学 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

Artificial intelligence has deeply permeated numerous fields, especially the design area which relies on technology as a tool for innovation. This change naturally extends to the field of design education, which is closest to design…

计算机与社会 · 计算机科学 2025-07-24 Lizhu Zhang , Cecilia X. Wang

As designers become familiar with Generative AI, a new concept is emerging: Agentic AI. While generative AI produces output in response to prompts, agentic AI systems promise to perform mundane tasks autonomously, potentially freeing…

人机交互 · 计算机科学 2025-09-26 Samangi Wadinambiarachchi , Jenny Waycott , Yvonne Rogers , Greg Wadley

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

图形学 · 计算机科学 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

AI for supporting designers needs to be rethought. It should aim to cooperate, not automate, by supporting and leveraging the creativity and problem-solving of designers. The challenge for such AI is how to infer designers' goals and then…

人机交互 · 计算机科学 2021-07-29 Sebastiaan De Peuter , Antti Oulasvirta , Samuel Kaski

As AI systems increasingly shape decision making in creative design contexts, understanding how humans engage with these tools has become a critical challenge for interactive intelligent systems research. This paper contributes a challenge…

人机交互 · 计算机科学 2025-10-29 Sean P. Walton , Ben J. Evans , Alma A. M. Rahat , James Stovold , Jakub Vincalek

Instructors play a pivotal role in integrating AI into education, yet their adoption of AI-powered tools remains inconsistent. Despite this, limited research explores how to design AI tools that support broader instructor adoption. This…

人机交互 · 计算机科学 2025-03-10 Si Chen , Reid Metoyer , Khiem Le , Adam Acunin , Izzy Molnar , Alex Ambrose , James Lang , Nitesh Chawla , Ronald Metoyer

Creativity Support Tools (CST) aim to enhance human creativity, but the deeply personal and subjective nature of creativity makes the design of universal support tools challenging. Individuals develop personal approaches to creativity,…

人工智能 · 计算机科学 2020-07-10 Angus Main , Mick Grierson

Generative, ML-driven interactive systems have the potential to change how people interact with computers in creative processes - turning tools into co-creators. However, it is still unclear how we might achieve effective human-AI…

人机交互 · 计算机科学 2022-07-08 Frederic Gmeiner , Kenneth Holstein , Nikolas Martelaro
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