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相关论文: Esports Athletes and Players: a Comparative Study

200 篇论文

Esports are a mostly sedentary activity. There is a growing need for investigation into how biomechanical and physical abilities can be optimized for esports through training. One such research avenue concerns the ability of esports players…

人机交互 · 计算机科学 2024-08-22 Andrzej Białecki , Michał Staniszewski , Robert Białecki , Jan Gajewski

Discussions on outstanding---positively and/or negatively---athletes are common practice. The rapidly grown amount of collected sports data now allow to support such discussions with state of the art statistical methodology. Given a…

应用统计 · 统计学 2011-10-11 Manuel J. A. Eugster

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming experience, esports skills, and providing coaching. For AI to…

人机交互 · 计算机科学 2021-03-09 Murtuza N. Shergadwala , Magy Seif El-Nasr

Advancements in technology have recently allowed us to collect and analyse large-scale fine-grained data about human performance, drastically changing the way we approach sports. Here, we provide the first comprehensive analysis of…

物理与社会 · 物理学 2024-07-22 Onkar Sadekar , Sandeep Chowdhary , M. S. Santhanam , Federico Battiston

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

人工智能 · 计算机科学 2019-02-26 Sabrina Evans , Paolo Turrini

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

应用统计 · 统计学 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

人工智能 · 计算机科学 2018-03-19 Didier Barradas-Bautista , Matías Alvarado

The objective of the present study is to present a computational model of the motion of a single athlete in a team and to compare the resulting trajectory with experimental data obtained in the field during competitions by match analysis…

生物物理 · 物理学 2008-11-25 E. Grimpampi , A. Pasculli , A. Sacripanti

It is challenging to get access to datasets related to the physical performance of soccer players. The teams consider such information highly confidential, especially if it covers in-game performance.Hence, most of the analysis and…

其他计算机科学 · 计算机科学 2016-03-18 Laszlo Gyarmati , Mohamed Hefeeda

Women's football is gaining supporters and practitioners worldwide, raising questions about what the differences are with men's football. While the two sports are often compared based on the players' physical attributes, we analyze the…

应用统计 · 统计学 2021-09-15 Luca Pappalardo , Alessio Rossi , Giuseppe Pontillo , Michela Natilli , Paolo Cintia

Professional sports enhance interaction among athletes through training groups, sponsored events and competitions. Among these, the Olympic Games represent the largest competition with a global impact, providing the participants with a…

物理与社会 · 物理学 2024-10-29 Jorge P. Rodríguez , Lluís Arola-Fernández

This paper applies existing and new approaches to study trends in the performance of elite athletes over time. We study both track and field scores of men and women athletes on a yearly basis from 2001 to 2019, revealing several trends and…

物理与社会 · 物理学 2023-01-20 Nick James , Max Menzies , Howard Bondell

Human team tactics emerge from each player's individual perspective and their ability to anticipate, interpret, and adapt to teammates' intentions. While advances in video understanding have improved the modeling of team interactions in…

计算机视觉与模式识别 · 计算机科学 2025-10-23 Yunzhe Wang , Soham Hans , Volkan Ustun

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

综合经济学 · 经济学 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly…

图形学 · 计算机科学 2022-09-01 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Ben Boudaoud , Joohwan Kim

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…

The National Basketball Association(NBA) has expanded their data gathering and have heavily invested in new technologies to gather advanced performance metrics on players. This expanded data set allows analysts to use unique performance…

机器学习 · 计算机科学 2017-07-12 Neil Seward

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and…

人工智能 · 计算机科学 2021-05-04 Ben Wise