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The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

人工智能 · 计算机科学 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

This paper applies t-SNE, a visualisation technique familiar from Deep Neural Network research to argumentation graphs by applying it to the output of graph embeddings generated using several different methods. It shows that such a…

人工智能 · 计算机科学 2021-07-02 Lars Malmqvist , Tommy Yuan , Suresh Manandhar

This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

社会与信息网络 · 计算机科学 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

人工智能 · 计算机科学 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

We introduce a simple, general strategy to manipulate the behavior of a neural decoder that enables it to generate outputs that have specific properties of interest (e.g., sequences of a pre-specified length). The model can be thought of as…

计算与语言 · 计算机科学 2017-02-07 Jiwei Li , Will Monroe , Dan Jurafsky

Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in many challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still missing…

机器学习 · 统计学 2016-06-24 Nir Ben Zrihem , Tom Zahavy , Shie Mannor

Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like…

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

社会与信息网络 · 计算机科学 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results.…

人工智能 · 计算机科学 2013-01-28 Luís Filipe Teófilo , Luis Paulo Reis

We describe a preliminary investigation into learning a Chess player's style from game records. The method is based on attempting to learn features of a player's individual evaluation function using the method of temporal differences, with…

人工智能 · 计算机科学 2009-04-20 Mark Levene , Trevor Fenner

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm,…

人工智能 · 计算机科学 2021-03-15 Zhenggang Tang , Chao Yu , Boyuan Chen , Huazhe Xu , Xiaolong Wang , Fei Fang , Simon Du , Yu Wang , Yi Wu

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

计算机科学与博弈论 · 计算机科学 2010-06-09 Julien Cristau , Claire David , Florian Horn

The paper presents an application of non-linear stacking ensembles for prediction of Go player attributes. An evolutionary algorithm is used to form a diverse ensemble of base learners, which are then aggregated by a stacking ensemble. This…

人工智能 · 计算机科学 2017-09-25 Josef Moudřík , Roman Neruda

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

人工智能 · 计算机科学 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

其他统计学 · 统计学 2020-09-11 Alex Cloud , Eric Laber

Distance games are games played on graphs in which the players alternately colour vertices, and which vertices can be coloured only depends on the distance to previously coloured vertices. The polynomial profile encodes the number of…

组合数学 · 数学 2021-11-19 Svenja Huntemann , Lexi A. Nash

Among the strategic choices made by today's economic actors are choices about algorithms and computational resources. Different access to computational resources may result in a kind of economic asymmetry analogous to information asymmetry.…

计算机科学与博弈论 · 计算机科学 2012-06-14 Sebastian Benthall , John Chuang

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

计算机科学与博弈论 · 计算机科学 2008-11-12 Marco Faella

We consider in discrete time, a general class of sequential stochastic dynamic games with asymmetric information with the following features. The underlying system has Markovian dynamics controlled by the agents' joint actions. Each agent's…

多智能体系统 · 计算机科学 2023-01-16 Yi Ouyang , Hamidreza Tavafoghi , Demosthenis Teneketzis