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Due to their pedagogical advantages, large final projects in information visualization courses have become standard practice. Students take on a client--real or simulated--a dataset, and a vague set of goals to create a complete…

人机交互 · 计算机科学 2022-08-10 Eytan Adar , Elsie Lee-Robbins

We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…

计算机科学与博弈论 · 计算机科学 2016-05-03 Jian Li , Rajarshi Bhattacharyya , Suman Paul , Srinivas Shakkottai , Vijay Subramanian

Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video…

We present a graphical simulation tool for visually and interactively exploring the processing of various events handled by an operating system when running a program. Our graphical simulator is available for use on the web and locally by…

其他计算机科学 · 计算机科学 2019-11-12 Joshua W. Buck , Saverio Perugini

This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low cost,…

人机交互 · 计算机科学 2016-04-22 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

With the growing number of Internet of Things (IoT) devices, the data generated through these devices is also increasing. By 2030, it is been predicted that the number of IoT devices will exceed the number of human beings on earth. This…

分布式、并行与集群计算 · 计算机科学 2019-02-12 Preeti Agarwal , Mansaf Alam

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

计算机视觉与模式识别 · 计算机科学 2026-01-05 Yi-Chun Chen , Arnav Jhala

With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…

人机交互 · 计算机科学 2014-11-20 Sandeep Vasave , Amol Plave

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from…

人机交互 · 计算机科学 2025-11-25 Sam Earle , Samyak Parajuli , Andrzej Banburski-Fahey

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

计算机与社会 · 计算机科学 2023-05-29 Ying Tang , Ryan Hare

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

软件工程 · 计算机科学 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

We present Lode Encoder, a gamified mixed-initiative level creation system for the classic platform-puzzle game Lode Runner. The system is built around several autoencoders which are trained on sets of Lode Runner levels. When fed with the…

机器学习 · 计算机科学 2023-08-03 Debosmita Bhaumik , Ahmed Khalifa , Julian Togelius

Vocals harmonizers are powerful tools to help solo vocalists enrich their melodies with harmonically supportive voices. These tools exist in various forms, from commercially available pedals and software to custom-built systems, each…

人机交互 · 计算机科学 2025-06-24 Lancelot Blanchard , Cameron Holt , Joseph A. Paradiso

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

人工智能 · 计算机科学 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…

信息检索 · 计算机科学 2025-08-05 Ali Fallahi , Azam Bastanfard , Amineh Amini , Hadi Saboohi

We propose the concept of intelligent middle-level game control, which lies on a continuum of control abstraction levels between the following two dual opposites: 1) high-level control that translates player's simple commands into complex…

图形学 · 计算机科学 2018-08-21 Amin Babadi , Kourosh Naderi , Perttu Hämäläinen

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

机器学习 · 计算机科学 2024-12-19 Markus Dablander

Internet of Things (IoT) applications combine sensing, wireless communication, intelligence, and actuation, enabling the interaction among heterogeneous devices that collect and process considerable amounts of data. However, the…

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

人机交互 · 计算机科学 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti