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The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional…

计算机与社会 · 计算机科学 2024-04-08 Dennis Barzanoff , Amna Asif

Fix two integers $n, k$, with $n$ divisible by $k$, and consider the following game played by two players, Waiter and Client, on the edges of $K_n$. Starting with all the edges marked as unclaimed, in each round, Waiter picks two yet…

组合数学 · 数学 2022-02-02 Vojtěch Dvořák

We consider the model of the one-dimensional cookie random walk when the initial cookie distribution is spatially uniform and the number of cookies per site is finite. We give a criterion to decide whether the limiting speed of the walk is…

概率论 · 数学 2007-05-23 Anne-Laure Basdevant , Arvind Singh

This thesis contributes a structured inquiry into the open actuarial mathematics problem of modelling user behaviour using machine learning methods, in order to predict purchase intent of non-life insurance products. It is valuable for a…

信息检索 · 计算机科学 2021-12-06 Simone Borg Bruun

We consider some biased Maker-Breaker games. Starting with the complete $k$-uniform hypergraph on $n$ vertices, at each turn Maker claims one edge, and then Breaker claims $b$ edges. Maker's goal is to obtain a set of edges having some…

组合数学 · 数学 2025-09-04 Patrick Bennett , Alan Frieze , Wesley Pegden

A $k$-clique is a dense graph, consisting of $k$ fully-connected nodes, that finds numerous applications, such as community detection and network analysis. In this paper, we study a new problem, that finds a maximum set of disjoint…

社会与信息网络 · 计算机科学 2025-04-15 Wenqing Lin , Xin Chen , Haoxuan Xie , Sibo Wang , Siqiang Luo

This document presents the rules of a tactical two-player board game which is inspired by spin glasses. The aim is, while placing bonds and spins, to achieve a majority of the spins facing the chosen direction of each player. The game has…

无序系统与神经网络 · 物理学 2025-12-16 Alexander K. Hartmann

Recommender systems have emerged as a new weapon to help online firms to realize many of their strategic goals (e.g., to improve sales, revenue, customer experience etc.). However, many existing techniques commonly approach these goals by…

信息检索 · 计算机科学 2012-12-11 Shuang-Hong Yang

This is a theoretical and computational strategy exploration of the visually attractive game IQ-Link. Not all games which are visually appealing are worthy of your time as a puzzlist. This analysis gives a would-be addict some idea of what…

历史与综述 · 数学 2019-07-24 Donna A. Dietz

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

Particle Builder Online is a web-based education game designed for high school physics students. Students can play against an AI opponent or peers to familiarise themselves with the Standard Model of Particle Physics. The game is aimed at a…

In the Maker-Breaker domination game, Dominator and Staller play on a graph $G$ by taking turns in which each player selects a not yet played vertex of $G$. Dominator's goal is to select all the vertices in a dominating set, while Staller…

组合数学 · 数学 2025-12-10 Athira Divakaran , Tijo James , Sandi Klavžar , Latha S Nair

Interactive segmentation algorithms based on click points have garnered significant attention from researchers in recent years. However, existing studies typically use sparse click maps as model inputs to segment specific target objects,…

计算机视觉与模式识别 · 计算机科学 2024-08-14 Long Xu , Shanghong Li , Yongquan Chen , Junkang Chen , Rui Huang , Feng Wu

Consider the following game played by Maker and Breaker on the vertices of the cycle $C_{n}$, with first move given to Breaker. The aim of Maker is to maximise the number of adjacent pairs of vertices that are both claimed by her, and the…

组合数学 · 数学 2019-07-26 Eero Raty

A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We…

计算机科学与博弈论 · 计算机科学 2025-05-02 Thomas Falconer , Anubhav Ratha , Jalal Kazempour , Pierre Pinson , Maryam Kamgarpour

Individuals are often faced with temptations that can lead them astray from long-term goals. We're interested in developing interventions that steer individuals toward making good initial decisions and then maintaining those decisions over…

机器学习 · 计算机科学 2022-03-15 Shruthi Sukumar , Adrian F. Ward , Camden Elliott-Williams , Shabnam Hakimi , Michael C. Mozer

We present a new algorithm for behavioral targeting of banner advertisements. We record different user's actions such as clicks, search queries and page views. We use the collected information on the user to estimate in real time the…

信息检索 · 计算机科学 2011-01-19 Fabrizio Caruso , Giovanni Giuffrida , Calogero Zarba

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

The Maker-Breaker resolving game is a game played on a graph $G$ by Resolver and Spoiler. The players taking turns alternately in which each player selects a not yet played vertex of $G$. The goal of Resolver is to select all the vertices…

组合数学 · 数学 2025-12-10 Tijo James , Sandi Klavžar , Dorota Kuziak , Savitha K S , Ambat Vijayakumar

Cost per click is a common metric to judge digital advertising campaign performance. In this paper we discuss an approach that generates a feature targeting recommendation to optimise cost per click. We also discuss a technique to assign…

应用统计 · 统计学 2021-08-03 Aditya Jain , Sahil Khan