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We investigate zero-sum turn-based two-player stochastic games in which the objective of one player is to maximize the amount of rewards obtained during a play, while the other aims at minimizing it. We focus on games in which the minimizer…

计算机科学中的逻辑 · 计算机科学 2022-05-20 Pablo F. Castro , Pedro R. D'Argenio , Luciano Putruele , Ramiro Demasi

We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…

机器人学 · 计算机科学 2016-12-08 Emmanuel Boidot , Aude Marzuoli , Eric Feron

Data physicalizations "map data to physical form," yet many canonical examples are not based on data sets. To address this contradiction, I argue that the practice of physicalization forces us to rethink traditional notions of data. This…

人机交互 · 计算机科学 2020-06-12 Dietmar Offenhuber

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

人机交互 · 计算机科学 2023-07-11 Daijin Yang

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared in the study of automata and logic, and they later became…

Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate…

人机交互 · 计算机科学 2021-09-07 Wolfgang Höhl

Graphical assets play an important role in the design and development of games. There is potential in the use of AI-driven generative tools, to aid in creating graphical assets, thus improving game design and development pipelines. However,…

人机交互 · 计算机科学 2026-03-06 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

Stochastic optimal control and games have a wide range of applications, from finance and economics to social sciences, robotics, and energy management. Many real-world applications involve complex models that have driven the development of…

最优化与控制 · 数学 2024-03-12 Ruimeng Hu , Mathieu Laurière

This paper addresses information design in a workhorse model of network games, where agents have linear best responses, the information designer maximizes a quadratic objective, and the payoff-relevant state follows a multivariate Gaussian…

理论经济学 · 经济学 2025-08-18 Masaki Miyashita , Takashi Ui

This paper focuses on the issue of energy efficiency in wireless data networks through a game theoretic approach. The case considered is that in which each user is allowed to vary its transmit power, spreading code, and uplink receiver in…

信息论 · 计算机科学 2007-07-13 Stefano Buzzi , H. Vincent Poor

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

Synthesizing from Corbett and Munneke (2025), who demonstrated that questions originating in human-computer interaction (HCI) and game design can be answered through the theoretical toolkit of cognitive science, this perspective argues that…

人机交互 · 计算机科学 2026-03-11 Jaap Munneke , Jennifer E. Corbett

Software is primarily developed for people by people and human factors must be studied in all software engineering phases. Creativity is the source to improvise solutions to problems for dominating complex systems such as software…

软件工程 · 计算机科学 2013-05-28 Daniel Graziotin

Experiential AI is proposed as a new research agenda in which artists and scientists come together to dispel the mystery of algorithms and make their mechanisms vividly apparent. It addresses the challenge of finding novel ways of opening…

计算机与社会 · 计算机科学 2019-08-08 Drew Hemment , Ruth Aylett , Vaishak Belle , Dave Murray-Rust , Ewa Luger , Jane Hillston , Michael Rovatsos , Frank Broz

Search and matching increasingly takes place on online platforms. These platforms have elements of centralized and decentralized matching; platforms can alter the search process for its users, but are unable to eliminate search frictions…

理论经济学 · 经济学 2025-06-11 Cole Wittbrodt

We study a game-theoretic variant of the maximum circulation problem. In a flow allocation game, we are given a directed flow network. Each node is a rational agent and can strategically allocate any incoming flow to the outgoing edges.…

计算机科学与博弈论 · 计算机科学 2023-12-22 Nils Bertschinger , Martin Hoefer , Daniel Schmand

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

计算机视觉与模式识别 · 计算机科学 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

With the arrival of digital maps, the ubiquity of maps has increased sharply and new map functionalities have become available such as changing the scale on the fly or displaying/hiding layers. Users can now interact with maps on multiple…

人机交互 · 计算机科学 2019-09-05 Christian Kray , Auriol Degbelo

Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…

机器学习 · 计算机科学 2025-05-20 Sijin Chen , Omar Hagrass , Jason M. Klusowski