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相关论文: Data-driven Design: A Case for Maximalist Game Des…

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We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Artificial Intelligence is present in the generation and distribution of culture. How do artists exploit neural networks? What impact do these algorithms have on artistic practice? Through a practice-based research methodology, this paper…

人机交互 · 计算机科学 2023-07-18 Varvara Guljajeva , Mar Canet Sola , Isaac Joseph Clarke

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

人工智能 · 计算机科学 2020-04-07 Michael Cook

We live in a world where data generation is omnipresent. Innovations in computer hardware in the last few decades coupled with increasingly reliable connectivity among them have fueled this phenomenon. We are constantly creating and…

人机交互 · 计算机科学 2018-03-02 Gourab Mitra

The diversity of patterns that emerge from complex systems motivates their use for scientific or artistic purposes. When exploring these systems, the challenges faced are the size of the parameter space and the strongly non-linear mapping…

机器学习 · 计算机科学 2025-10-02 Bastien Morel , Clément Moulin-Frier , Pascal Barla

This work considers a novel information design problem and studies how the craft of payoff-relevant environmental signals solely can influence the behaviors of intelligent agents. The agents' strategic interactions are captured by an…

多智能体系统 · 计算机科学 2021-02-16 Tao Zhang , Quanyan Zhu

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and…

人工智能 · 计算机科学 2025-12-29 Penglin Cai , Chi Zhang , Yuhui Fu , Haoqi Yuan , Zongqing Lu

We introduce the notion of a data-first design study which is triggered by the acquisition of real-world data instead of specific stakeholder analysis questions. We propose an adaptation of the design study methodology framework to provide…

人机交互 · 计算机科学 2020-09-04 Michael Oppermann , Tamara Munzner

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

计算机科学与博弈论 · 计算机科学 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

In dynamic programming and reinforcement learning, the policy for the sequential decision making of an agent in a stochastic environment is usually determined by expressing the goal as a scalar reward function and seeking a policy that…

人工智能 · 计算机科学 2025-02-26 Simon Dima , Simon Fischer , Jobst Heitzig , Joss Oliver

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

计算机与社会 · 计算机科学 2013-08-06 Kafui Monu , Paul Ralph

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

人工智能 · 计算机科学 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Orientation of modern software systems towards data-intensive processing raises new difficulties in software engineering on how to build and maintain such systems. Some of the important challenges concern the design of software…

软件工程 · 计算机科学 2023-12-07 Aleksandar Dimov , Simeon Emanuilov , Boyan Bontchev , Yavor Dankov , Tasos Papapostolu

This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative…

人机交互 · 计算机科学 2024-12-09 Sam Niknejad , Thomas Mildner , Nima Zargham , Susanne Putze , Rainer Malaka

While the interpretation of high-dimensional datasets has become a necessity in most industries, and is supported by continuous advances in data science and machine learning, the spatial visualization of higher-dimensional geometry has…

人机交互 · 计算机科学 2021-03-29 Marco Cavallo

Designing distributed algorithms for multi-agent problems is vital for many emerging application domains, and game-theoretic approaches are emerging as a useful paradigm to design such algorithms. However, much of the emphasis of the…

系统与控制 · 电气工程与系统科学 2024-05-03 Rohit Konda , Rahul Chandan , David Grimsman , Jason R. Marden

Games allow us to construct and explore identities and offer us role models, good and bad. Game characters are a reflection of us -- players and creators alike -- or could be. But do games also encode identities, values, and orientations…

计算机与社会 · 计算机科学 2023-10-10 Katie Seaborn

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

无序系统与神经网络 · 物理学 2009-10-31 J. Berg , A. Engel

Designing a data physicalization requires a myriad of different considerations. Despite the cross-disciplinary nature of these considerations, research currently lacks a synthesis across the different communities data physicalization sits…

人机交互 · 计算机科学 2022-02-23 S. Sandra Bae , Clement Zheng , Mary Etta West , Ellen Yi-Luen Do , Samuel Huron , Danielle Albers Szafir

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

形式语言与自动机理论 · 计算机科学 2020-04-24 Abhishek N. Kulkarni , Jie Fu