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相关论文: Time pressure and honesty in a deception game

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In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We describe the design of…

人机交互 · 计算机科学 2018-10-29 Thomas Guntz , James Crowley , Dominique Vaufreydaz , Raffaella Balzarini , Philippe Dessus

This paper argues that a range of current AI systems have learned how to deceive humans. We define deception as the systematic inducement of false beliefs in the pursuit of some outcome other than the truth. We first survey empirical…

计算机与社会 · 计算机科学 2023-08-29 Peter S. Park , Simon Goldstein , Aidan O'Gara , Michael Chen , Dan Hendrycks

This paper reports experimental data describing the dynamics of three key information-sharing outcomes: quantity of information shared, falsification and accuracy. The experimental design follows a formal model predicting that cooperative…

计算机科学与博弈论 · 计算机科学 2013-05-23 Nathan Berg , Chunyu Chen , Murat Kantarcioglu

Prosociality is fundamental to human social life, and, accordingly, much research has attempted to explain human prosocial behavior. Capraro and Rand (Judgment and Decision Making, 13, 99-111, 2018) recently provided experimental evidence…

物理与社会 · 物理学 2018-06-18 Ben M. Tappin , Valerio Capraro

We study how open disagreement influences team performance in a dynamic production game. Team members can hold different priors about the productivity of the available production technologies. Initial beliefs are common knowledge and…

理论经济学 · 经济学 2026-01-09 Giampaolo Bonomi

Teamwork is vital in many settings, and it is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game…

理论经济学 · 经济学 2026-02-17 Jonathan Bendor , Lukas Bolte , Nicole Immorlica , Matthew O. Jackson

The concept of cyber deception has been receiving emerging attention. The development of cyber defensive deception techniques requires interdisciplinary work, among which cognitive science plays an important role. In this work, we adopt a…

密码学与安全 · 计算机科学 2023-09-26 Yinan Hu , Quanyan Zhu

A network model based on players' aspirations is proposed and analyzed theoretically and numerically within the framework of evolutionary game theory. In this model, players decide whether to cooperate or defect by comparing their payoffs…

物理与社会 · 物理学 2025-02-06 M. Aguilar-Janita , N. Khalil , I. Leyva , I. Sendiña-Nadal

Computer modeling of human decision making is of large importance for, e.g., sustainable transport, urban development, and online recommendation systems. In this paper we present a model for predicting the behavior of an individual during a…

人工智能 · 计算机科学 2021-01-18 Chenda Zhang , Hedvig Kjellström

From marketing to politics, exploitation of incomplete information through selective communication of arguments is ubiquitous. In this work, we focus on development of an argumentation-theoretic model for manipulable multi-agent…

人工智能 · 计算机科学 2019-09-17 Ryuta Arisaka , Makoto Hagiwara , Takayuki Ito

In the game-theoretic model war of attrition, players are subject to an explicit cost proportional to the duration of contests. We construct a model where the time cost is not explicitly given, but instead depends implicitly on the…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren , Torbjörn Lundh

The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…

计算机科学与博弈论 · 计算机科学 2020-09-07 Robert Prentner

People tell lies when seeking rewards. Large language models (LLMs) are aligned to human values with reinforcement learning where they get rewards if they satisfy human preference. We find that this also induces dishonesty in helpful and…

计算与语言 · 计算机科学 2024-06-06 Youcheng Huang , Jingkun Tang , Duanyu Feng , Zheng Zhang , Wenqiang Lei , Jiancheng Lv , Anthony G. Cohn

Over the past two decades, numerous studies have demonstrated how less predictable (i.e., higher surprisal) words take more time to read. In general, these studies have implicitly assumed the reading process is purely responsive: Readers…

计算与语言 · 计算机科学 2023-07-17 Tiago Pimentel , Clara Meister , Ethan G. Wilcox , Roger Levy , Ryan Cotterell

I study a repeated game in which a patient player (e.g., a seller) wants to win the trust of some myopic opponents (e.g., buyers) but can strictly benefit from betraying them. Her benefit from betrayal is strictly positive and is her…

理论经济学 · 经济学 2020-06-16 Harry Pei

One common assumption in game theory is that any player optimizes a utility function that takes into account only its own payoff. However, it has long been observed that in real life players may adopt an altruistic or even spiteful…

计算机科学与博弈论 · 计算机科学 2025-11-25 Michail Fasoulakis , Leonidas Bakopoulos , Charilaos Akasiadis , Georgios Chalkiadakis

What would you do if you were invited to play a game where you were given \$25 and allowed to place bets for 30 minutes on a coin that you were told was biased to come up heads 60% of the time? This is exactly what we did, gathering 61…

综合金融 · 定量金融 2017-01-06 Victor Haghani , Richard Dewey

Reasoning about time is of fundamental importance. Many facts are time-dependent. For example, athletes change teams from time to time, and different government officials are elected periodically. Previous time-dependent question answering…

计算与语言 · 计算机科学 2023-06-28 Qingyu Tan , Hwee Tou Ng , Lidong Bing

The emergence of online social networks and the growing popularity of digital communication has resulted in an increasingly amount of information about individuals available on the Internet. Social network users are given the freedom to…

社会与信息网络 · 计算机科学 2012-06-06 Anna Squicciarini , Christopher Griffin

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

计算机科学与博弈论 · 计算机科学 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo