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相关论文: Selfishness need not be bad: a general proof

200 篇论文

We consider colorful bin packing games in which selfish players control a set of items which are to be packed into a minimum number of unit capacity bins. Each item has one of $m\geq 2$ colors and cannot be packed next to an item of the…

计算机科学与博弈论 · 计算机科学 2017-11-13 Vittorio Bilò , Francesco Cellinese , Giovanna Melideo , Gianpiero Monaco

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

信息论 · 计算机科学 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

There have been great efforts in studying the cascading behavior in social networks such as the innovation diffusion, etc. Game theoretically, in a social network where individuals choose from two strategies: A (the innovation) and B (the…

计算机科学与博弈论 · 计算机科学 2014-07-29 Xilun Chen , Chenxia Wu

In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from…

计算机科学与博弈论 · 计算机科学 2011-05-02 Angelo Fanelli , Luca Moscardelli , Alexander Skopalik

To what extent does the structure of the players' strategy space influence the efficiency of decentralized solutions in congestion games? In this work, we investigate whether better performance are possible when restricting to load…

计算机科学与博弈论 · 计算机科学 2022-02-25 Vittorio Bilò , Cosimo Vinci

This work focuses on the design of taxes in atomic congestion games, a commonly studied model for competitive resource sharing. While most related studies focus on optimizing either the worst- or best-case performance (i.e., Price of…

计算机科学与博弈论 · 计算机科学 2023-04-14 Rahul Chandan , Dario Paccagnan , Jason R. Marden

Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such…

计算机科学与博弈论 · 计算机科学 2024-10-23 Cornelius Brand , Robert Ganian , Subrahmanyam Kalyanasundaram , Fionn Mc Inerney

In this paper, we investigate Nash-regret minimization in congestion games, a class of games with benign theoretical structure and broad real-world applications. We first propose a centralized algorithm based on the optimism in the face of…

计算机科学与博弈论 · 计算机科学 2023-01-24 Qiwen Cui , Zhihan Xiong , Maryam Fazel , Simon S. Du

We define and analyze the notion of variational Wardrop equilibrium for nonatomic aggregative games with an infinity of players types. These equilibria are characterized through an infinite-dimensional variational inequality. We show, under…

最优化与控制 · 数学 2019-06-06 Paulin Jacquot , Cheng Wan

We study the inefficiency of mixed equilibria, expressed as the price of anarchy, of all-pay auctions in three different environments: combinatorial, multi-unit and single-item auctions. First, we consider item-bidding combinatorial…

计算机科学与博弈论 · 计算机科学 2015-08-06 George Christodoulou , Alkmini Sgouritsa , Bo Tang

Energy games are infinite two-player games played in weighted arenas with quantitative objectives that restrict the consumption of a resource modeled by the weights, e.g., a battery that is charged and drained. Typically, upper and/or lower…

计算机科学与博弈论 · 计算机科学 2016-10-27 Kim G. Larsen , Simon Laursen , Martin Zimmermann

The decisions that human beings make to allocate time has significant bearing on economic output and to the sustenance of social networks. The time allocation problem motivates our formal analysis of the resource allocation game, where…

计算机科学与博弈论 · 计算机科学 2018-08-28 Wei-Chun Lee , Vasilis Livanos , Ruta Mehta , Hari Sundaram

We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a…

计算机科学与博弈论 · 计算机科学 2015-08-19 F. Altarelli , A. Braunstein , L. Dall'Asta

Motivated by the scarcity of accurate payoff feedback in practical applications of game theory, we examine a class of learning dynamics where players adjust their choices based on past payoff observations that are subject to noise and…

最优化与控制 · 数学 2016-06-03 Mario Bravo , Panayotis Mertikopoulos

We investigate packet routing games in which network users selfishly route themselves through a network over discrete time, aiming to reach the destination as quickly as possible. Conflicts due to limited capacities are resolved by the…

计算机科学与博弈论 · 计算机科学 2025-02-10 Daniel Schmand , Torben Schürenberg , Martin Strehler

Establishing the existence of Nash equilibria for partially observed stochastic dynamic games is known to be quite challenging, with the difficulties stemming from the noisy nature of the measurements available to individual players…

系统与控制 · 计算机科学 2018-06-06 Naci Saldi , Tamer Basar , Maxim Raginsky

A popular formalism for multiagent control applies tools from game theory, casting a multiagent decision problem as a cooperation-style game in which individual agents make local choices to optimize their own local utility functions in…

计算机科学与博弈论 · 计算机科学 2020-09-28 David Grimsman , Joshua H. Seaton , Jason R. Marden , Philip N. Brown

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

计算机科学中的逻辑 · 计算机科学 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We consider normal-form games with $n$ players and two strategies for each player, where the payoffs are i.i.d. random variables with some distribution $F$ and we consider issues related to the pure equilibria in the game as the number of…

概率论 · 数学 2021-02-24 Matteo Quattropani , Marco Scarsini

Under what conditions do the behaviors of players, who play a game repeatedly, converge to a Nash equilibrium? If one assumes that the players' behavior is a discrete-time or continuous-time rule whereby the current mixed strategy profile…

计算机科学与博弈论 · 计算机科学 2022-03-29 Jason Milionis , Christos Papadimitriou , Georgios Piliouras , Kelly Spendlove