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Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Advances in natural language processing have resulted in large language models (LLMs) that are capable of generating understandable and sensible written text. Recent versions of these models, such as OpenAI Codex and GPT-3, can generate…

软件工程 · 计算机科学 2022-11-07 Stephen MacNeil , Andrew Tran , Arto Hellas , Joanne Kim , Sami Sarsa , Paul Denny , Seth Bernstein , Juho Leinonen

As generative AI (Gen-AI) tools become more prevalent in education, there is a growing need to understand how educators, not just students, can actively shape their design and use. This study investigates how two instructors integrated four…

人机交互 · 计算机科学 2025-07-30 Qian Huang , Thijs Willems

Recent breakthroughs in Large Language Models (LLMs), such as GPT-3 and Codex, now enable software developers to generate code based on a natural language prompt. Within computer science education, researchers are exploring the potential…

计算机与社会 · 计算机科学 2022-12-13 Stephen MacNeil , Andrew Tran , Juho Leinonen , Paul Denny , Joanne Kim , Arto Hellas , Seth Bernstein , Sami Sarsa

This work takes a pedagogical lens to explore the implications of generative AI (GenAI) models and tools, such as ChatGPT and GitHub Copilot, in a semester-long 2nd-year undergraduate Software Engineering Team Project. Qualitative findings…

软件工程 · 计算机科学 2024-10-31 Ahmed Kharrufa , Sami Alghamdi , Abeer Aziz , Christopher Bull

Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult…

软件工程 · 计算机科学 2017-08-07 Zheng Li , Liam O'Brien , Shayne Flint , Ramesh Sankaranarayana

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

This paper assesses the potential for the large language models (LLMs) GPT-4 and GPT-3.5 to aid in deriving insight from education feedback surveys. Exploration of LLM use cases in education has focused on teaching and learning, with less…

计算与语言 · 计算机科学 2024-06-28 Michael J. Parker , Caitlin Anderson , Claire Stone , YeaRim Oh

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

人工智能 · 计算机科学 2019-07-16 Wolfgang Konen

Esports has rapidly emerged as a global phenomenon with an ever-expanding audience via platforms, like YouTube. Due to the inherent complexity nature of the game, it is challenging for newcomers to comprehend what the event entails. The…

计算与语言 · 计算机科学 2024-06-14 Thye Shan Ng , Feiqi Cao , Soyeon Caren Han

One the major challenges in undergraduate computing programs is the learning of object-oriented programming (OOP). This paradigm has a variety of concepts with an abstraction level usually high for most beginners, even the ones who already…

As the use of large language models (LLMs) continues to expand, ensuring their safety and robustness has become a critical challenge. In particular, jailbreak attacks that bypass built-in safety mechanisms are increasingly recognized as a…

密码学与安全 · 计算机科学 2025-11-19 Hajun Kim , Hyunsik Na , Daeseon Choi

As generative language models (GLMs) have gained popularity, youth are increasingly using them in their everyday lives. As such, most research has centered on supporting youth as users of GLM-powered systems. However, we know little of how…

人机交互 · 计算机科学 2025-04-22 Luis Morales-Navarro , Daniel J. Noh , Yasmin B. Kafai

Recent advances in large language models (LLMs) have introduced new paradigms in software development, including vibe coding, AI-assisted coding, and agentic coding, fundamentally reshaping how software is designed, implemented, and…

软件工程 · 计算机科学 2026-01-01 Hung-Fu Chang , MohammadShokrolah Shirazi , Lizhou Cao , Supannika Koolmanojwong Mobasser

In this work, a thorough mathematical framework for incorporating Large Language Models (LLMs) into gamified systems is presented with an emphasis on improving task dynamics, user engagement, and reward systems. Personalized feedback,…

人工智能 · 计算机科学 2025-03-17 Carlos J. Costa

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

人机交互 · 计算机科学 2024-07-09 Nooshin Darvishinia , Todd Goodson

Asymmetric self-play has emerged as a promising paradigm for post-training large language models, where a teacher continually generates questions for a student to solve at the edge of the student's learnability. Although these methods…

机器学习 · 计算机科学 2026-03-18 Swadesh Jana , Cansu Sancaktar , Tomáš Daniš , Georg Martius , Antonio Orvieto , Pavel Kolev

Teaching the software engineers of the future to write high-quality code with good style and structure is important. This systematic literature review identifies existing instructional approaches, their objectives, and the strategies used…

软件工程 · 计算机科学 2025-02-26 Sara Nurollahian , Hieke Keuning , Eliane Wiese

Gender stereotypes in introductory programming courses often go unnoticed, yet they can negatively influence young learners' interest and learning, particularly under-represented groups such as girls. Popular tutorials on block-based…

计算机与社会 · 计算机科学 2025-10-14 Isabella Graßl , Benedikt Fein , Gordon Fraser