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Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

机器学习 · 计算机科学 2026-03-30 Jie Gao , Adam K. Dubé

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

人工智能 · 计算机科学 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Much research has highlighted the impressive capabilities of large language models (LLMs), like GPT and Bard, for solving introductory programming exercises. Recent work has shown that LLMs can effectively solve a range of more complex…

软件工程 · 计算机科学 2024-03-14 Bruno Pereira Cipriano , Pedro Alves , Paul Denny

University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…

计算机与社会 · 计算机科学 2013-07-30 Iza Marfisi-Schottman , Jean-Marc Labat , Thibault Carron

As large language models (LLMs) become increasingly common in educational applications, there is a growing need for evidence-based methods to design and evaluate LLM prompts that produce personalized and pedagogically aligned out-puts. This…

人工智能 · 计算机科学 2026-01-23 Langdon Holmes , Adam Coscia , Scott Crossley , Joon Suh Choi , Wesley Morris

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

人机交互 · 计算机科学 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

计算机与社会 · 计算机科学 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

人机交互 · 计算机科学 2017-09-29 Angela He

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

人工智能 · 计算机科学 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

Design skills are increasingly recognized as a core competency for software professionals. Unfortunately, these skills are difficult to teach because design requires freedom and open-ended thinking, but new designers require a structured…

计算机与社会 · 计算机科学 2024-10-17 Christopher William Schankula , Habib Ghaffari Hadigheh , Spencer Smith , Christopher Kumar Anand

Feedback is one of the most crucial components to facilitate effective learning. With the rise of large language models (LLMs) in recent years, research in programming education has increasingly focused on automated feedback generation to…

计算机与社会 · 计算机科学 2025-09-05 Niklas Scholz , Manh Hung Nguyen , Adish Singla , Tomohiro Nagashima

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

人工智能 · 计算机科学 2025-10-09 Ksenija Lace , Marite Kirikova

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…

Large language models (LLMs) have achieved strong results in code generation, but their ability to generate GUI applications, especially games, remains insufficiently studied. Existing benchmarks mainly evaluate correctness through test…

软件工程 · 计算机科学 2026-04-22 Zhiyuan Peng , Wei Tao , Xin Yin , Chenhao Ying , Yuan Luo , Yiwen Guo

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

人机交互 · 计算机科学 2024-05-10 Minghao Cai , Carrie Demmans Epp

Novice programmers benefit from timely, personalized support that addresses individual learning gaps, yet the availability of instructors and teaching assistants is inherently limited. Large language models (LLMs) present opportunities to…

计算机与社会 · 计算机科学 2025-10-07 Griffin Pitts , Anurata Prabha Hridi , Arun-Balajiee Lekshmi-Narayanan

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

计算机与社会 · 计算机科学 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

Learning Games (LGs) are promising pedagogical tools but their design still remains experimental. Inspired by design-pattern based methods, recommended in educational domains, we propose a methodology and a model to analyze the scenario of…

计算机与社会 · 计算机科学 2018-12-27 Iza Marfisi-Schottman , Claudine Piau-Toffolon