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Large Language Models (LLMs) have an increasing impact on our lives with use cases such as chatbots, study support, coding support, ideation, writing assistance, and more. Previous studies have revealed linguistic biases in pronouns used to…

计算与语言 · 计算机科学 2024-06-17 Smilla Due , Sneha Das , Marianne Andersen , Berta Plandolit López , Sniff Andersen Nexø , Line Clemmensen

The growing capabilities of generative AI (GenAI) have begun to reshape how games are designed and developed, offering new tools for content creation, gameplay simulation, and design ideation. While prior research has explored traditional…

软件工程 · 计算机科学 2025-07-25 Xiang Echo Chen , Wenhan Zhu , Guoshuai Albert Shi , Michael W. Godfrey

User friendly tools have lowered the requirements of high-quality game design to the point where researchers without development experience can release their own games. However, there is no established best-practice as few games have been…

多媒体 · 计算机科学 2021-01-19 William Wallis , William Kavanagh , Alice Miller , Tim Storer

Novice programmers are increasingly relying on Large Language Models (LLMs) to generate code for learning programming concepts. However, this interaction can lead to superficial engagement, giving learners an illusion of learning and…

人机交互 · 计算机科学 2024-10-14 Majeed Kazemitabaar , Oliver Huang , Sangho Suh , Austin Z. Henley , Tovi Grossman

The evolution of LLM has resulted in coding-focused models that are able to produce code snippets with high accuracy. More and more AI coding assistant tools are now available, leading to greater integration of AI coding assistants into…

软件工程 · 计算机科学 2026-04-14 Neha Rani , Jeevan Ram Munnangi , Austin Matthew Spangler , Donald Honeycutt

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

Current benchmarks for coding evaluate language models (LMs) on concrete, well-specified tasks such as fixing specific bugs or writing targeted tests. However, human programmers do not spend all day incessantly addressing isolated tasks.…

Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science…

其他计算机科学 · 计算机科学 2007-05-23 Joseph Distasio , Thomas P. Way

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

This ongoing experimental project investigates the use of Generative Image Models (GIMs) in crafting a picture book creation game designed to nurture social connections among autistic children and their neurotypical peers within a…

人机交互 · 计算机科学 2025-04-09 Yiqi Xiao

Project-based learning (PBL) is an instructional method that is very helpful in nurturing students' creativity, but it requires significant time and energy from both students and teachers. Large language models (LLMs) have been proven to…

人机交互 · 计算机科学 2024-04-08 Siyu Zha , Yuehan Qiao , Qingyu Hu , Zhongsheng Li , Jiangtao Gong , Yingqing Xu

Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…

软件工程 · 计算机科学 2020-11-17 Daniel Porto , Gabriela Jesus , Fabiano Ferrari , Sandra Fabbri

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

Large Language Models (LLMs) like GPT and Bard are capable of producing code based on textual descriptions, with remarkable efficacy. Such technology will have profound implications for computing education, raising concerns about cheating,…

新兴技术 · 计算机科学 2024-04-29 Bruno Pereira Cipriano , Pedro Alves

Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to…

人机交互 · 计算机科学 2024-11-06 Gabriela Panta Zorzo , João Vitor Dall Agnol Fernandes , Soraia Raupp Musse

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Learning Games (LGs) are promising pedagogical tools but their design still remains experimental. Inspired by design-pattern based methods, recommended in educational domains, we propose a methodology and a model to analyze the scenario of…

计算机与社会 · 计算机科学 2018-12-27 Iza Marfisi-Schottman , Claudine Piau-Toffolon

Information and Communication Technology is a compendium of interrelated applications, products and services that can either deepen or alter gender equality. It has successfully transformed education, businesses, healthcare, entertainment,…

计算机与社会 · 计算机科学 2015-04-21 Kwetishe Joro Danjuma , Bayo Mohammed Onimode , Ochedikwu Jonah Onche

Coding theory plays a crucial role in ensuring data integrity and reliability across various domains, from communication to computation and storage systems. However, its reliance on trust assumptions for data recovery, which requires the…

信息论 · 计算机科学 2026-01-15 Hanzaleh Akbari Nodehi , Viveck R. Cadambe , Mohammad Ali Maddah-Ali

This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler…

人机交互 · 计算机科学 2020-10-06 Laurent Prevost , Olivier Liechti , Michael J. Lyons