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User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no validated instrument to empirically measure the perception…

人机交互 · 计算机科学 2020-10-01 Daniel Roth , Marc Erich Latoschik

The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…

多媒体 · 计算机科学 2021-02-17 Federico Chiariotti

The problem of building a coherent and non-monotonous conversational agent with proper discourse and coverage is still an area of open research. Current architectures only take care of semantic and contextual information for a given query…

计算与语言 · 计算机科学 2025-04-22 Gaurav Kumar , Rishabh Joshi , Jaspreet Singh , Promod Yenigalla

In this research, we are concerned with the applicability of virtual reality-based attention training as a tool for stress management. Mental stress is a worldwide challenge that is still far from being fully managed. This has maintained a…

信号处理 · 电气工程与系统科学 2023-12-12 Rojaina Mahmoud , Mona Mamdouh , Omneya Attallah , Ahmad Al-Kabbany

Virtual environments have been utilised in robotics research as a tool to assess systems before deploying them in the field. The COVID-19 pandemic has brought about additional motivation for the development of virtual benchmarks in order to…

Virtual environments (VEs) are making their way into various sectors of life to enhance and support human activity, including learning. VEs have been used in various contexts for training, and in many cases they are designed to model or…

计算机与社会 · 计算机科学 2016-06-07 Marko Teräs , Hanna Teräs , Torsten Reiners

Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to…

计算机视觉与模式识别 · 计算机科学 2019-08-15 Cătălina Cangea , Eugene Belilovsky , Pietro Liò , Aaron Courville

Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this…

计算机视觉与模式识别 · 计算机科学 2024-03-12 Ainaz Eftekhar , Kuo-Hao Zeng , Jiafei Duan , Ali Farhadi , Ani Kembhavi , Ranjay Krishna

Immersive virtual reality (VR) enables controlled tests of how emotional context distorts subjective time, yet findings remain mixed. Fifty-seven adults explored three five-minute VR environments (tranquil garden, neutral room, threatening…

人机交互 · 计算机科学 2026-01-15 Kyriaki Syrigou , Marina Stoforou , Panagiotis Kourtesis

With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems have been interrupted frequently. It is demanded to develop high-quality online education modalities. The webcasting based online classroom…

人机交互 · 计算机科学 2022-07-13 Zhuochen Xiong

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…

图形学 · 计算机科学 2025-11-17 Rim Rekik , Stefanie Wuhrer , Ludovic Hoyet , Katja Zibrek , Anne-Hélène Olivier

Unsupervised learning has recently significantly gained in popularity, especially with deep learning-based approaches. Despite numerous successes and approaching supervised-level performance on a variety of academic benchmarks, it is still…

机器学习 · 计算机科学 2023-07-19 Anton Tsitsulin , Marina Munkhoeva , Bryan Perozzi

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

机器学习 · 计算机科学 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

物理教育 · 物理学 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…

人机交互 · 计算机科学 2022-09-23 Michael Kraus , Romana Rust , Maximilian Rietschel , Daniel Hall

One of the main challenges of advancing task-oriented learning such as visual task planning and reinforcement learning is the lack of realistic and standardized environments for training and testing AI agents. Previously, researchers often…

人机交互 · 计算机科学 2019-03-15 Xiaofeng Gao , Ran Gong , Tianmin Shu , Xu Xie , Shu Wang , Song-Chun Zhu

Learning to navigate in unstructured environments is a challenging task for robots. While reinforcement learning can be effective, it often requires extensive data collection and can pose risk. Learning from expert demonstrations, on the…

机器人学 · 计算机科学 2024-12-31 Nimrod Curtis , Osher Azulay , Avishai Sintov

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will…

机器人学 · 计算机科学 2023-03-21 Ya Jing , Tao Kong

We propose VRGym, a virtual reality testbed for realistic human-robot interaction. Different from existing toolkits and virtual reality environments, the VRGym emphasizes on building and training both physical and interactive agents for…

人机交互 · 计算机科学 2019-04-04 Xu Xie , Hangxin Liu , Zhenliang Zhang , Yuxing Qiu , Feng Gao , Siyuan Qi , Yixin Zhu , Song-Chun Zhu