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相关论文: Gamification: a Game Changer for Managing Technica…

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Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

人工智能 · 计算机科学 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

In modern software engineering, build systems play the crucial role of facilitating the conversion of source code into software artifacts. Recent research has explored high-level causes of build failures, but has largely overlooked the…

软件工程 · 计算机科学 2025-04-03 Anwar Ghammam , Dhia Elhaq Rzig , Mohamed Almukhtar , Rania Khalsi , Foyzul Hassan , Marouane Kessentini

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

计算机与社会 · 计算机科学 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

Technical debt has become a common metaphor for the accumulation of software design and implementation choices that seek fast initial gains but that are under par and counterproductive in the long run. However, as a metaphor, technical debt…

软件工程 · 计算机科学 2021-03-23 Jacinto Ramirez Lahti , Antti-Pekka Tuovinen , Tommi Mikkonen

Modern distributed machine learning (ML) training workloads benefit significantly from leveraging GPUs. However, significant contention ensues when multiple such workloads are run atop a shared cluster of GPUs. A key question is how to…

分布式、并行与集群计算 · 计算机科学 2019-10-30 Kshiteej Mahajan , Arjun Balasubramanian , Arjun Singhvi , Shivaram Venkataraman , Aditya Akella , Amar Phanishayee , Shuchi Chawla

In software engineering, technical debt, signifying the compromise between short-term expediency and long-term maintainability, is being addressed by researchers through various machine learning approaches. This study seeks to provide a…

软件工程 · 计算机科学 2025-11-24 Eric L. Melin , Nasir U. Eisty

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

人机交互 · 计算机科学 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

As road transportation has been identified as a major contributor of environmental pollution, motivating individuals to adopt a more eco-friendly driving style could have a substantial ecological as well as financial benefit. With…

Software development organisations aim to stay effective and efficient amid growing system complexity. To address this, they often form small teams focused on separate components that can be independently developed, tested, and deployed.…

软件工程 · 计算机科学 2024-06-28 Ehsan Zabardast , Javier Gonzalez-Huerta , Francis Palma , Panagiota Chatzipetrou

Cognitive biases exert a significant influence on human thinking and decision-making. In order to identify how they influence the occurrence of architectural technical debt, a series of semi-structured interviews with software architects…

软件工程 · 计算机科学 2023-09-26 Klara Borowa , Andrzej Zalewski , Szymon Kijas

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

人机交互 · 计算机科学 2019-03-06 Michalis Xenos , Vasiliki Velli

This article provides a rich discussion on how the sustainability of agile development processes can be enhanced. In particular, we focus on a recently developed framework, named GLUX, that integrates Lean UX into Scrum. GLUX's main goal is…

软件工程 · 计算机科学 2022-09-29 Manal Alhammad , Ana Moreno

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

人机交互 · 计算机科学 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

Technical debt has become a well-known metaphor among software professionals, illustrating how shortcuts taken during development can accumulate and become a burden for software projects. In the traditional notion of technical debt,…

软件工程 · 计算机科学 2024-01-30 Sebastian Baltes , Veronika Dashuber

Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…

密码学与安全 · 计算机科学 2020-09-23 Jamie O'Hare , Lynsay A. Shepherd

To meet project timelines or budget constraints, developers intentionally deviate from writing optimal code to feasible code in what is known as incurring Technical Debt (TD). Furthermore, as part of planning their correction, developers…

软件工程 · 计算机科学 2022-03-14 Anthony Peruma , Eman Abdullah AlOmar , Christian D. Newman , Mohamed Wiem Mkaouer , Ali Ouni

When not appropriately managed, technical debt is considered to have negative effects on the long term success of a software project. However, how the debt metaphor applies to requirements engineering in general, and to requirements…

软件工程 · 计算机科学 2019-07-26 Valentina Lenarduzzi , Davide Fucci

This paper investigates how concepts from game theory and ICT can contribute to solve challenges in demand side management, an important concept in the upcoming smart grid. Demand side management is about modifying the energy load…

分布式、并行与集群计算 · 计算机科学 2014-09-03 Bart Smets

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Organisations are currently lacking in developing and implementing business systems in meaningful ways to motivate and engage their staff. This is particularly salient as the average employee spends eleven cumulative years of their life at…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Panos Constantinides , Joe Nandhakumar