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The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Crowdfunding has emerged as a widespread strategy for startups seeking financing, particularly through reward-based methods. However, understanding its economic impact at both micro and macro levels requires thorough analysis, often…

分布式、并行与集群计算 · 计算机科学 2024-02-23 Giuseppe Pipitò , Emanuele Macca

In todays fast pacing, highly competing,volatile and challenging world, companies highly rely on data analysis obtained from both offline as well as online way to make their future strategy, to sustain in the market. This paper reviews the…

计算机与社会 · 计算机科学 2014-11-11 Shruti Kohli , Ankit Gupta

Online competitive games have become a mainstream entertainment platform. To create a fair and exciting experience, these games use rating systems to match players with similar skills. While there has been an increasing amount of research…

信息检索 · 计算机科学 2021-07-01 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

In this paper, I present churn prediction techniques that have been released so far. Churn prediction is used in the fields of Internet services, games, insurance, and management. However, since it has been used intensively to increase the…

机器学习 · 计算机科学 2020-12-03 Jaehuyn Ahn

Today, the large number of players and the high computational requirements of video games have motivated research on Green Video Games. We present a survey that provides an overview of this recent research area. A total of 2,637 papers were…

软件工程 · 计算机科学 2023-12-15 Carlos Pérez , Ana C. Marcén , Javier Verón , Carlos Cetina

Data Mining is the process of extracting useful patterns from the huge amount of database and many data mining techniques are used for mining these patterns. Recently, one of the remarkable facts in higher educational institute is the rapid…

人工智能 · 计算机科学 2014-05-16 Priyanka Saini

Concurrency bugs, caused by improper synchronization of shared resources in multi-threaded or distributed systems, are notoriously hard to detect and thus compromise software reliability and security. The existing deep learning methods face…

软件工程 · 计算机科学 2025-08-29 Zuocheng Feng , Kaiwen Zhang , Miaomiao Wang , Yiming Cheng , Yuandao Cai , Xiaofeng Li , Guanjun Liu

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we…

计算机视觉与模式识别 · 计算机科学 2021-03-30 Aditya Jonnalagadda , Iuri Frosio , Seth Schneider , Morgan McGuire , Joohwan Kim

Recent years have brought significant advances to Natural Language Processing (NLP), which enabled fast progress in the field of computational job market analysis. Core tasks in this application domain are skill extraction and…

计算与语言 · 计算机科学 2024-02-09 Elena Senger , Mike Zhang , Rob van der Goot , Barbara Plank

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

人机交互 · 计算机科学 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Discrete Choice Modelling serves as a robust framework for modelling human choice behaviour across various disciplines. Building a choice model is a semi structured research process that involves a combination of a priori assumptions,…

计量经济学 · 经济学 2025-06-09 Gabriel Nova , Sander van Cranenburgh , Stephane Hess

Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. This research facilitates a better understanding of important dimensions of digital game development…

软件工程 · 计算机科学 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

The research aims to explore how individuals perceive and interact with data protection practices in an era of increasing reliance on technology and the widespread availability of personal data. The study employs a game theoretical approach…

人机交互 · 计算机科学 2024-04-24 Mike Nkongolo , Jahrad Sewnath

Enterprise information systems allow companies to maintain detailed records of their business process executions. These records can be extracted in the form of event logs, which capture the execution of activities across multiple instances…

软件工程 · 计算机科学 2021-05-14 Adriano Augusto , Marlon Dumas , Marcello La Rosa

Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player…

计算机与社会 · 计算机科学 2019-02-20 Pei Pei Chen , Anna Guitart , Ana Fernández del Río , África Periáñez

Lee Sedol is on a winning streak--does this legend rise again after the competition with AlphaGo? Ke Jie is invincible in the world championship--can he still win the title this time? Go is one of the most popular board games in East Asia,…

人工智能 · 计算机科学 2022-05-03 Yifan Gao

This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the…

人工智能 · 计算机科学 2017-08-03 Andrzej Janusz , Maciej Świechowski , Tomasz Tajmajer

Robustness of deep neural networks (DNNs) to malicious perturbations is a hot topic in trustworthy AI. Existing techniques obtain robust models given fixed datasets, either by modifying model structures, or by optimizing the process of…

机器学习 · 计算机科学 2022-03-11 Yiqi Zhong , Lei Wu , Xianming Liu , Junjun Jiang

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez