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Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

机器学习 · 计算机科学 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

The amount of personal information contributed by individuals to digital repositories such as social network sites has grown substantially. The existence of this data offers unprecedented opportunities for data analytics research in various…

计算机科学与博弈论 · 计算机科学 2015-05-12 Michela Chessa , Jens Grossklags , Patrick Loiseau

Deep Neural Network (DNN), one of the most powerful machine learning algorithms, is increasingly leveraged to overcome the bottleneck of effectively exploring and analyzing massive data to boost advanced scientific development. It is not a…

密码学与安全 · 计算机科学 2021-05-14 Xiaoyu Zhang , Chao Chen , Yi Xie , Xiaofeng Chen , Jun Zhang , Yang Xiang

Artificial Intelligence has gained a lot of traction in the recent years, with machine learning notably starting to see more applications across a varied range of fields. One specific machine learning application that is of interest to us…

软件工程 · 计算机科学 2023-05-10 Teodor Rares Begu

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

Data centers are increasingly using more energy due to the rise in Artificial Intelligence (AI) workloads, which negatively impacts the environment and raises operational costs. Reducing operating expenses and carbon emissions while…

分布式、并行与集群计算 · 计算机科学 2024-04-03 Ninad Hogade , Sudeep Pasricha

New larger and more diverse wireless markets have emerged. Modelling them can be challenging due to various business and network aspects. Existing models of wireless markets are either microscopic, focusing on a specific technical aspect…

网络与互联网体系结构 · 计算机科学 2019-01-10 Georgios Fortetsanakis , Maria Papadopouli

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

As the most critical production factor in the era of the digital economy, data will have a significant impact on social production and development. Energy enterprises possess data that is interconnected with multiple industries,…

计算机科学与博弈论 · 计算机科学 2024-03-18 Zongxian Wang , Jie Song

Deploying machine learning models in production may allow adversaries to infer sensitive information about training data. There is a vast literature analyzing different types of inference risks, ranging from membership inference to…

Decision mining enables the discovery of decision rules from event logs or streams, and constitutes an important part of in-depth analysis and optimisation of business processes. So far, decision mining has been merely applied in an ex-post…

人工智能 · 计算机科学 2023-03-08 Beate Scheibel , Stefanie Rinderle-Ma

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

人机交互 · 计算机科学 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

[Background] The game industry faces fierce competition and games are developed on short deadlines and tight budgets. Continuously testing and experimenting with new ideas and features is essential in validating and guiding development…

软件工程 · 计算机科学 2024-11-27 Johan Linåker , Elizabeth Bjarnason , Fabian Fagerholm

In the current competitive world, industrial companies seek to manufacture products of higher quality which can be achieved by increasing reliability, maintainability and thus the availability of products. On the other hand, improvement in…

机器学习 · 计算机科学 2012-01-31 Golriz Amooee , Behrouz Minaei-Bidgoli , Malihe Bagheri-Dehnavi

The Human Activity Recognition (HAR) tasks automatically identify human activities using the sensor data, which has numerous applications in healthcare, sports, security, and human-computer interaction. Despite significant advances in HAR,…

计算机科学与博弈论 · 计算机科学 2023-11-14 Mohammad Hossein Shayesteh , Behrooz Sharokhzadeh , Behrooz Masoumi

We present the motivation, experience and learnings from a data challenge conducted at a large pharmaceutical corporation on the topic of subgroup identification. The data challenge aimed at exploring approaches to subgroup identification…

We introduce the most comprehensive publicly available datasets for mixed doubles curling, constructed from eleven top-level tournaments from the CurlIT (https://curlit.com/results) Results Booklets spanning 53 countries, 1,112 games, and…

应用统计 · 统计学 2025-12-22 Robyn Ritchie , Alexandre Leblanc , Thomas Loughin

Patterns of wins and losses in pairwise contests, such as occur in sports and games, consumer research and paired comparison studies, and human and animal social hierarchies, are commonly analyzed using probabilistic models that allow one…

物理与社会 · 物理学 2025-11-03 Maximilian Jerdee , M. E. J. Newman