相关论文: Accessibility analysis of some Indian educational …
Educational videos are widely used across various instructional models in higher education to support flexible and self-paced learning. However, student engagement with these videos varies significantly depending on how they are designed.…
In programming education, plagiarism and misuse of artificial intelligence (AI) assistance are emerging issues. However, not many relevant studies are focused on web programming. We plan to develop automated tools to help instructors…
Digital innovation in education has revolutionized teaching and learning processes, demanding a rethink of pedagogical competence among educators. This study evaluates the preparation of instructors to use digital technologies into their…
Purpose: This study proposes an adaptive bandwidth management system which can be explicitly used by educational institutions. The primary goal of the system is to increase the bandwidth of the users who access more on educational websites.…
An educational system, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
Recent advancements in artificial intelligence (AI) have broadened the applicability of AI-generated images across various sectors, including the creative industry and design. However, their utilization in educational contexts, particularly…
In recent years, with the enormous explosion of web based learning resources, personalization has become a critical factor for the success of services that wish to leverage the power of Web 2.0. However, the relevance, significance and…
As far as Learning Management System is concerned, it offers an integrated platform for educational materials, distribution and management of learning as well as accessibility by a range of users including teachers, learners and content…
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…
Increasing number of cyber-attacks demotivate people to use Information and Communication Technology (ICT) for industrial as well as day to day work. A main reason for the increasing number of cyber-attacks is mistakes that programmers make…
The rapid expansion of Learning Analytics (LA) and Artificial Intelligence in Education (AIED) offers new scalable, data-intensive systems but also raises concerns about data privacy and agency. Excluding stakeholders -- like students and…
According to the World Health Organization, more than one billion people worldwide have disabilities. The field of disability studies defines disability through a social lens; people are disabled to the extent that society creates…
Usability testing is an essential part of product design, particularly for user interfaces. To enhance the reliability of usability evaluations, employing cognitive load measurement methods can be highly effective in assessing the mental…
In this paper, we present an educational project aimed to introduce students to the technology behind Captive Portals infrastructures. For doing this, we developed a series of modules to emphasize each of the different aspects and features…
Seniors represent a growing user base for mobile applications; however, many apps fail to adequately address their accessibility challenges and usability preferences. To investigate this issue, we conducted an exploratory focus group study…
Contribution: This secondary study examines the literature on immersive learning frameworks and reviews their state of the art. Frameworks have been categorized according to their purpose. In addition, the elements that compose them were…
As more clinical workflows continue to be augmented by artificial intelligence (AI), AI literacy among physicians will become a critical requirement for ensuring safe and ethical AI-enabled patient care. Despite the evolving importance of…
E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…
This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…
In this work, we present a multi-tool evaluation of 106 deployed web-based chatbots, across domains like healthcare, education and customer service, comprising both standalone applications and embedded widgets using automated tools (Google…