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Accurately and globally mapping human infrastructure is an important and challenging task with applications in routing, regulation compliance monitoring, and natural disaster response management etc.. In this paper we present progress in…

计算机视觉与模式识别 · 计算机科学 2020-05-21 Rui Zhang , Conrad Albrecht , Wei Zhang , Xiaodong Cui , Ulrich Finkler , David Kung , Siyuan Lu

Animal navigation research posits that organisms build and maintain internal spatial representations, or maps, of their environment. We ask if machines -- specifically, artificial intelligence (AI) navigation agents -- also build implicit…

人工智能 · 计算机科学 2023-02-01 Erik Wijmans , Manolis Savva , Irfan Essa , Stefan Lee , Ari S. Morcos , Dhruv Batra

Intelligent embodied agents (e.g. robots) need to perform complex semantic tasks in unfamiliar environments. Among many skills that the agents need to possess, building and maintaining a semantic map of the environment is most crucial in…

机器人学 · 计算机科学 2025-08-13 Sonia Raychaudhuri , Angel X. Chang

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game…

人工智能 · 计算机科学 2021-09-21 Matthew Stephenson , Eric Piette , Dennis J. N. J. Soemers , Cameron Browne

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

人工智能 · 计算机科学 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

Human core object recognition depends on the selective use of visual information, but the strategies guiding these choices are difficult to measure directly. We present MAPS (Masked Attribution-based Probing of Strategies), a behaviorally…

神经元与认知 · 定量生物学 2025-10-17 Sabine Muzellec , Yousif Kashef Alghetaa , Simon Kornblith , Kohitij Kar

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…

人工智能 · 计算机科学 2019-11-22 Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith , Mark O. Riedl

Mapping is an important part of many robotic applications. In order to measure the performance of the mapping process we have to measure the quality of its result: the map. The map is essential for robotic algorithms like localization and…

机器人学 · 计算机科学 2019-12-04 Sören Schwertfeger , Tianyan Yu

A GraphMaps is a system that visualizes a graph using zoom levels, which is similar to a geographic map visualization. GraphMaps reveals the structural properties of the graph and enables users to explore the graph in a natural way by using…

计算几何 · 计算机科学 2018-08-14 Debajyoti Mondal , Lev Nachmanson

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

计算机视觉与模式识别 · 计算机科学 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Design patterns are elegant and well-tested solutions to recurrent software development problems. They are the result of software developers dealing with problems that frequently occur, solving them in the same or a slightly adapted way. A…

软件工程 · 计算机科学 2019-03-25 Hannes Thaller , Lukas Linsbauer , Alexander Egyed

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

计算机视觉与模式识别 · 计算机科学 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

Playtesting is the process in which people play a video game for testing. It is critical for the quality assurance of gaming software. Manual playtesting is time-consuming and expensive. However, automating this process is challenging, as…

软件工程 · 计算机科学 2025-07-15 Yan Zhao , Chiwei Tang

Schematic maps are in daily use to show the connectivity of subway systems and to facilitate travellers to plan their journeys effectively. This study surveys up-to-date algorithmic approaches in order to give an overview of the state of…

物理与社会 · 物理学 2022-08-16 Hsiang-Yun Wu , Benjamin Niedermann , Shigeo Takahashi , Martin Nöllenburg

In a world where autonomous driving cars are becoming increasingly more common, creating an adequate infrastructure for this new technology is essential. This includes building and labeling high-definition (HD) maps accurately and…

计算机视觉与模式识别 · 计算机科学 2020-06-02 Mahdi Elhousni , Yecheng Lyu , Ziming Zhang , Xinming Huang

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

人工智能 · 计算机科学 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Historical maps provide valuable information and knowledge about the past. However, as they often feature non-standard projections, hand-drawn styles, and artistic elements, it is challenging for non-experts to identify and interpret them.…

计算机视觉与模式识别 · 计算机科学 2024-10-22 Ziyi Liu , Claudio Affolter , Sidi Wu , Yizi Chen , Lorenz Hurni

Making sense of the world and acting in it relies on building simplified mental representations that abstract away aspects of reality. This principle of cognitive mapping is universal to agents with limited resources. Living organisms,…

人工智能 · 计算机科学 2025-04-30 Marta Kryven , Cole Wyeth , Aidan Curtis , Kevin Ellis

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…