中文
相关论文

相关论文: A step towards procedural terrain generation with …

200 篇论文

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

计算机视觉与模式识别 · 计算机科学 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

This paper develops a deep-learning framework to synthesize a ground-level view of a location given an overhead image. We propose a novel conditional generative adversarial network (cGAN) in which the trained generator generates realistic…

计算机视觉与模式识别 · 计算机科学 2019-02-21 Xueqing Deng , Yi Zhu , Shawn Newsam

Automatic generation of a high-quality video from a single image remains a challenging task despite the recent advances in deep generative models. This paper proposes a method that can create a high-resolution, long-term animation using…

图形学 · 计算机科学 2019-10-17 Yuki Endo , Yoshihiro Kanamori , Shigeru Kuriyama

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

人机交互 · 计算机科学 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

人工智能 · 计算机科学 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could…

机器学习 · 计算机科学 2022-06-02 Miguel González-Duque , Rasmus Berg Palm , Søren Hauberg , Sebastian Risi

Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…

神经与进化计算 · 计算机科学 2022-05-02 Jacob Schrum , Benjamin Capps , Kirby Steckel , Vanessa Volz , Sebastian Risi

Developing bipedal robots capable of traversing diverse real-world terrains presents a fundamental robotics challenge, as existing methods using predefined height maps and static environments fail to address the complexity of unstructured…

机器人学 · 计算机科学 2025-04-15 Hanwen Wan , Mengkang Li , Donghao Wu , Yebin Zhong , Yixuan Deng , Zhenglong Sun , Xiaoqiang Ji

Deep learning techniques are increasingly being considered for geological applications where -- much like in computer vision -- the challenges are characterized by high-dimensional spatial data dominated by multipoint statistics. In…

机器学习 · 统计学 2019-07-16 Shing Chan , Ahmed H. Elsheikh

We propose a method that can generate cinemagraphs automatically from a still landscape image using a pre-trained StyleGAN. Inspired by the success of recent unconditional video generation, we leverage a powerful pre-trained image generator…

计算机视觉与模式识别 · 计算机科学 2024-03-22 Jongwoo Choi , Kwanggyoon Seo , Amirsaman Ashtari , Junyong Noh

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

神经与进化计算 · 计算机科学 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

Generative adversarial networks (GANs) are a class of unsupervised machine learning algorithms that can produce realistic images from randomly-sampled vectors in a multi-dimensional space. Until recently, it was not possible to generate…

计算机视觉与模式识别 · 计算机科学 2018-05-10 Andrew Beers , James Brown , Ken Chang , J. Peter Campbell , Susan Ostmo , Michael F. Chiang , Jayashree Kalpathy-Cramer

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

人工智能 · 计算机科学 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

Blindness and visual impairments affect many people worldwide. For help with navigation, people with visual impairments often rely on tactile maps that utilize raised surfaces and edges to convey information through touch. Although these…

计算机视觉与模式识别 · 计算机科学 2024-12-11 David G Hobson , Majid Komeili

Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training,…

机器学习 · 计算机科学 2020-09-15 Anurag Sarkar , Adam Summerville , Sam Snodgrass , Gerard Bentley , Joseph Osborn

The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for…

人工智能 · 计算机科学 2024-07-15 Xinyu Mao , Wanli Yu , Kazunori D Yamada , Michael R. Zielewski

We present a new method for synthesizing high-resolution photo-realistic images from semantic label maps using conditional generative adversarial networks (conditional GANs). Conditional GANs have enabled a variety of applications, but the…

计算机视觉与模式识别 · 计算机科学 2018-08-21 Ting-Chun Wang , Ming-Yu Liu , Jun-Yan Zhu , Andrew Tao , Jan Kautz , Bryan Catanzaro

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

人工智能 · 计算机科学 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

We propose a novel approach for generating high quality visible-like images from Synthetic Aperture Radar (SAR) images using Deep Convolutional Generative Adversarial Network (GAN) architectures. The proposed approach is based on a cascaded…

计算机视觉与模式识别 · 计算机科学 2018-02-28 Puyang Wang , Vishal M. Patel