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We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

计算机科学与博弈论 · 计算机科学 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

This paper studies an instance of zero-sum games in which one player (the leader) commits to its opponent (the follower) to choose its actions by sampling a given probability measure (strategy). The actions of the leader are observed by the…

计算机科学与博弈论 · 计算机科学 2024-02-06 Emmanouil M Athanasakos , Samir M Perlaza

In this work we introduce and study a pursuit-evasion game in which the search is performed by heterogeneous entities. We incorporate heterogeneity into the classical edge search problem by considering edge-labeled graphs: once a search…

离散数学 · 计算机科学 2024-01-26 Dariusz Dereniowski , Łukasz Kuszner , Robert Ostrowski

This paper investigates a pursuit-evasion problem involving three agents: a pursuer, an evader, and a defender. Cooperative guidance laws are developed for the evader-defender team that guarantee interception of the pursuer by the defender…

系统与控制 · 电气工程与系统科学 2025-09-16 Saurabh Kumar , Shashi Ranjan Kumar , Abhinav Sinha

We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…

数据结构与算法 · 计算机科学 2026-01-21 Pierre Bergé , Antoine Dailly , Yan Gerard

Solutions to pursuit-evasion and surveillance-evasion differential games are typically computed and expressed using open-loop representations, with the synthesis of feedback strategies significantly less common. We propose a numerical…

系统与控制 · 电气工程与系统科学 2026-05-07 Philipp Braun , Timothy L. Molloy , Gal Barkai , Iman Shames

The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…

组合数学 · 数学 2026-02-10 Vesna Iršič Chenoweth , Matija Skrt

We study a pursuit-evasion differential game with finite number of pursuers and one evader in Hilbert space with geometric constraints on the control functions of players. We solve the game by presenting explicit strategies for pursuers…

最优化与控制 · 数学 2015-06-03 Mehdi Salimi , Massimiliano Ferrara

We study a variant of the classical Cops and Robbers game with one cop and one robber, in which the cop follows a fixed walk on the graph, a patrol, that is chosen before the game begins, while the robber is omniscient, he knows the entire…

组合数学 · 数学 2026-03-10 Nina Chiarelli , Paul Dorbec , Miloš Stojaković , Andrej Taranenko

This paper addresses a multi-pursuer single-evader pursuit-evasion game where the free-moving evader moves faster than the pursuers. Most of the existing works impose constraints on the faster evader such as limited moving area and moving…

系统与控制 · 电气工程与系统科学 2020-05-19 Xu Fang , Chen Wang , Lihua Xie , Jie Chen

The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…

组合数学 · 数学 2012-10-31 Andrew M. Steane

The optimal control of a "blind" pursuer searching for an evader moving on a road network and heading at a known speed toward a set of goal vertices is considered. To aid the "blind" pursuer, certain roads in the network have been…

最优化与控制 · 数学 2014-09-30 K. Krishnamoorthy , D. Casbeer , P. Chandler , M. Pachter

We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…

概率论 · 数学 2022-02-07 Ravi B. Boppana , Joel Brewster Lewis

In this paper, a pursuit-evasion game of two players known as the game of two identical cars is examined. It is assumed that the game proceeds on a two-dimensional plane. Both players have constant speeds and limited turn radii. The goal of…

最优化与控制 · 数学 2022-06-22 Maksim Buzikov , Andrey Galyaev

We study a pursuit-evasion problem which can be viewed as an extension of the keep-away game. In the game, pursuer(s) will attempt to intersect or catch the evader, while the evader can visit a fixed set of locations, which we denote as the…

机器人学 · 计算机科学 2022-06-17 Weifu Wang , Ping Li

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In…

计算机科学与博弈论 · 计算机科学 2024-12-10 Andrew Garber , Rohan Subramani , Linus Luu , Mark Bedaywi , Stuart Russell , Scott Emmons

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

计算机科学中的逻辑 · 计算机科学 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

The classic Homicidal Chauffeur game is a pursuit-evasion game played in an unbounded planar environment between a pursuer constrained to move with fixed speed on curves with bounded curvature, and a slower evader with fixed speed but with…

系统与控制 · 电气工程与系统科学 2025-08-26 Shreesh Mahapatra , Bhargav Jha , Michael R. Dorothy , Shaunak D. Bopardikar

This paper investigates the application of game-theoretic principles combined with advanced Kalman filtering techniques to enhance maritime target tracking systems. Specifically, the paper presents a two-player, imperfect information,…

计算机科学与博弈论 · 计算机科学 2024-10-18 Daniel Leal , Ngoc Hung Nguyen , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

We study a turn-based game in a simply connected polygonal environment $Q$ between a pursuer $P$ and an adversarial evader $E$. Both players can move in a straight line to any point within unit distance during their turn. The pursuer $P$…

计算几何 · 计算机科学 2020-05-21 Lindsay Berry , Andrew Beveridge , Jane Butterfield , Volkan Isler , Zachary Keller , Alana Shine , Junyi Wang