English

Hide-and-Seek with Directional Sensing

Computer Science and Game Theory 2015-03-19 v1

Abstract

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a mobile agent, and whenever it physically visits a sensor, the sensor returns a random direction, corresponding to a half-plane in which the hidden object is located. We first present a novel search heuristic and characterize bounds on the expected distance covered before reaching the object. Next, we model this game as a large-dimensional zero-sum dynamic game and we apply a recently introduced randomized sampling technique that provides a probabilistic level of security to the hider. We observe that, when the randomized sampling approach is only allowed to select a very small number of samples, the cost of the heuristic is comparable to the security level provided by the randomized procedure. However, as we allow the number of samples to increase, the randomized procedure provides a higher probabilistic security level.

Keywords

Cite

@article{arxiv.1104.1268,
  title  = {Hide-and-Seek with Directional Sensing},
  author = {Alessandro Borri and Shaunak D. Bopardikar and Joao P. Hespanha and Maria D. Di Benedetto},
  journal= {arXiv preprint arXiv:1104.1268},
  year   = {2015}
}

Comments

A short version of this paper (without proofs) will be presented at the 18th IFAC World Congress (IFAC 2011), Milan (Italy), August 28-September 2, 2011

R2 v1 2026-06-21T17:50:41.444Z