Continuous Patrolling and Hiding Games
Abstract
We present two zero-sum games modeling situations where one player attacks (or hides in) a finite dimensional nonempty compact set, and the other tries to prevent the attack (or find him). The first game, called patrolling game, corresponds to a dynamic formulation of this situation in the sense that the attacker chooses a time and a point to attack and the patroller chooses a continuous trajectory to maximize the probability of finding the attack point in a given time. Whereas the second game, called hiding game, corresponds to a static formulation in which both the searcher and the hider choose simultaneously a point and the searcher maximizes the probability of being at distance less than a given threshold of the hider.
Cite
@article{arxiv.1612.04773,
title = {Continuous Patrolling and Hiding Games},
author = {Tristan Garrec},
journal= {arXiv preprint arXiv:1612.04773},
year = {2019}
}
Comments
20 pages, 6 figures