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Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. Sound can provide important clues such as sound directionality and spatial…

声音 · 计算机科学 2021-05-05 Shiguang Liu , Dinesh Manocha

Sound propagation is the process by which sound energy travels through a medium, such as air, to the surrounding environment as sound waves. The room impulse response (RIR) describes this process and is influenced by the positions of the…

声音 · 计算机科学 2024-09-25 Anton Jeran Ratnarajah

We present a new sound rendering pipeline that is able to generate plausible sound propagation effects for interactive dynamic scenes. Our approach combines ray-tracing-based sound propagation with reverberation filters using robust…

图形学 · 计算机科学 2018-03-02 Carl Schissler , Dinesh Manocha

We address the challenge of sound propagation simulations in 3D virtual rooms with moving sources, which have applications in virtual/augmented reality, game audio, and spatial computing. Solutions to the wave equation can describe wave…

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

声音 · 计算机科学 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

声音 · 计算机科学 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…

音频与语音处理 · 电气工程与系统科学 2021-07-01 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Spatial hearing, the brain's ability to use auditory cues to identify the origin of sounds, is crucial for everyday listening. While simplified paradigms have advanced the understanding of spatial hearing, their lack of ecological validity…

音频与语音处理 · 电气工程与系统科学 2025-10-15 Fulvio Missoni , Katarina Poole , Lorenzo Picinali , Andrea Canessa

The advance of technology for transmitting Data-over-Sound in various IoT and telecommunication applications has led to the concept of machine-to-machine over-the-air acoustic signalling. Reverberation can have a detrimental effect on such…

音频与语音处理 · 电气工程与系统科学 2019-08-14 Amogh Matt , Dan Stowell

Digital waveguide physical modeling offers efficient simulation of acoustic wave propagation as compared to general finite-difference schemes commonly used in computational physics. This efficiency has enabled the real-time implementation…

音频与语音处理 · 电气工程与系统科学 2026-04-15 Pablo Tablas de Paula , Julius O. Smith , Vesa Välimäki , Joshua D. Reiss

In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…

音频与语音处理 · 电气工程与系统科学 2021-11-30 Stefan Fichna , Thomas Biberger , Bernhard U. Seeber , Stephan D. Ewert

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

音频与语音处理 · 电气工程与系统科学 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…

音频与语音处理 · 电气工程与系统科学 2024-11-18 Vincent Martin , Isaac Engel , Lorenzo Picinali

Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…

音频与语音处理 · 电气工程与系统科学 2025-01-28 Stefan Fichna , Steven van de Par , Stephan D. Ewert

Reverberation not only degrades the quality of speech for human perception, but also severely impacts the accuracy of automatic speech recognition. Prior work attempts to remove reverberation based on the audio modality only. Our idea is to…

声音 · 计算机科学 2023-03-15 Changan Chen , Wei Sun , David Harwath , Kristen Grauman

We present a novel hybrid sound propagation algorithm for interactive applications. Our approach is designed for dynamic scenes and uses a neural network-based learned scattered field representation along with ray tracing to generate…

声音 · 计算机科学 2021-09-28 Zhenyu Tang , Hsien-Yu Meng , Dinesh Manocha

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

声音 · 计算机科学 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…

音频与语音处理 · 电气工程与系统科学 2022-12-05 Francesco Nespoli , Daniel Barreda , Patrick A. Naylor

This article presents an interactive system for stage acoustics experimentation including considerations for hearing one's own and others' instruments. The quality of real-time auralization systems for psychophysical experiments on music…

音频与语音处理 · 电气工程与系统科学 2026-03-30 Ernesto Accolti , Lukas Aspöck , Manuj Yadav , Michael Vorländer

This study investigates frontal auditory distance perception (ADP) and externalization in virtual audio-visual environments, considering effects of headphone rendering method, room size, reverberation, and visual representation of the room.…

音频与语音处理 · 电气工程与系统科学 2024-08-27 Henning Hoppe , Steven van de Par , Virginia Flanagin , Stephan D. Ewert
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