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相关论文: The Emergence of Crowdsourcing among Pok\'emon Go …

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Pok\'emon Go, a location-based game that uses augmented reality techniques, received unprecedented media coverage due to claims that it allowed for greater access to public spaces, increasing the number of people out on the streets, and…

社会与信息网络 · 计算机科学 2017-09-19 Eduardo Graells-Garrido , Leo Ferres , Diego Caro , Loreto Bravo

Despite many efforts, the behavior of a crowd is not fully understood. The advent of modern communication media has made it an even more challenging problem, as crowd dynamics could be driven by both human-to-human and human-technology…

物理与社会 · 物理学 2018-11-27 Alberto Aleta , Yamir Moreno

Location-based augmented reality games have entered the mainstream with the nearly overnight success of Niantic's Pok\'emon Go. Unlike traditional video games, the fact that players of such games carry out actions in the external, physical…

计算机与社会 · 计算机科学 2017-02-23 Markus Luczak-Roesch

Pok\'emon Go, the popular Augmented Reality based mobile application, launched in July of 2016. The game's meteoric rise in usage since that time has had an impact on not just the mobile gaming industry, but also the physical activity of…

计算机与社会 · 计算机科学 2017-06-08 Pavan Ravikanth Kondamudi , Bradley Protono , Hamed Alhoori

The widespread popularity of Pok\'emon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. This paper reports the results of a mixed methods study of the geography of Pok\'emon GO that…

Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…

社会与信息网络 · 计算机科学 2015-05-29 Oskar Jarczyk

The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…

网络与互联网体系结构 · 计算机科学 2021-11-30 Xiaotong Wu , Lianyong Qi , Xiaolong Xu , Shui Yu , Wanchun Dou , Xuyun Zhang

Mobile sensing is an emerging technology that utilizes agent-participatory data for decision making or state estimation, including multimedia applications. This article investigates the structure of mobile sensing schemes and introduces…

社会与信息网络 · 计算机科学 2016-11-15 Pin-Yu Chen , Shin-Ming Cheng , Pai-Shun Ting , Chia-Wei Lien , Fu-Jen Chu

Since its creation, the Location-Based Game (LBG), Pok\'emon GO, has been embraced by a community of fans across the world. Due to its recency, the impact of COVID-19 on the community of Pok\'emon GO players is underexplored. We address how…

人机交互 · 计算机科学 2022-02-11 John Dunham , Konstantinos Papangelis , Samuli Laato , Nicolas LaLone , Jin Ha Lee , Michael Saker

Location-based games have come to the forefront of popularity in casual and mobile gaming over the past six years. However, there is no hard data on crimes that these games enable, ranging from assault to cyberstalking to grooming. Given…

人机交互 · 计算机科学 2023-04-07 Ashly Fuller , Martin Lo , Angelica Holmes , Lu Lemanski , Marie Vasek , Enrico Mariconti

Crowdsourcing is a process of accumulating the ideas, thoughts or information from many independent participants, with aim to find the best solution for a given challenge. Modern information technologies allow for massive number of subjects…

物理与社会 · 物理学 2016-04-04 Andrea Guazzini , Daniele Vilone , Camillo Donati , Annalisa Nardi , Zoran Levnajic

Micro- and nanorobotics have the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions---small size and large populations---present…

机器人学 · 计算机科学 2014-02-18 Aaron Becker , Chris Ertel , James McLurkin

Currently, explosive increase of smartphones with powerful built-in sensors such as GPS, accelerometers, gyroscopes and cameras has made the design of crowdsensing applications possible, which create a new interface between human beings and…

计算机与社会 · 计算机科学 2019-01-04 Yufeng Zhan , Yuanqing Xia , Jiang Zhang , Ting Li , Yu Wang

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

Since Pokemon Go sent millions on the quest of collecting virtual monsters, an important question has been on the minds of many people: Is going after the closest item first a time-and-cost-effective way to play? Here, we show that this is…

人工智能 · 计算机科学 2016-08-23 Andrej Gajduk

Crowdsourcing is rapidly evolving and applied in situations where ideas, labour, opinion or expertise of large groups of people are used. Crowdsourcing is now used in various policy-making initiatives; however, this use has usually focused…

计算机与社会 · 计算机科学 2018-02-12 Araz Taeihagh

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding…

人机交互 · 计算机科学 2022-12-21 Gabriel Silva , Paulo Knob , Rubens Montanha , Soraia Musse

Crowdsourcing offers unprecedented potential for solving tasks efficiently by tapping into the skills of large groups of people. A salient feature of crowdsourcing---its openness of entry---makes it vulnerable to malicious behavior. Such…

社会与信息网络 · 计算机科学 2014-02-25 Victor Naroditskiy , Nicholas R. Jennings , Pascal Van Hentenryck , Manuel Cebrian

Crowdsourcing is the primary means to generate training data at scale, and when combined with sophisticated machine learning algorithms, crowdsourcing is an enabler for a variety of emergent automated applications impacting all spheres of…

人机交互 · 计算机科学 2016-10-19 Aditya Parameswaran , Akash Das Sarma , Vipul Venkataraman

Crowd sensing is a new paradigm which leverages the pervasive smartphones to efficiently collect sensing data, enabling numerous novel applications. To achieve good service quality for a crowd sensing application, incentive mechanisms are…

计算机科学与博弈论 · 计算机科学 2014-03-24 Jiajun Sun
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