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\emph{Ex ante} correlation is becoming the mainstream approach for \emph{sequential adversarial team games}, where a team of players faces another team in a zero-sum game. It is known that team members' asymmetric information makes both…

计算机科学与博弈论 · 计算机科学 2022-06-22 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

Matching algorithms are used routinely to match donors to recipients for solid organs transplantation, for the assignment of medical residents to hospitals, record linkage in databases, scheduling jobs on machines, network switching, online…

数据结构与算法 · 计算机科学 2020-01-09 David García-Soriano , Francesco Bonchi

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

计算机科学与博弈论 · 计算机科学 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Converting betting odds into accurate outcome probabilities is a fundamental challenge in order to use betting odds as a benchmark for sports forecasting and market efficiency analysis. In this study, we propose two methods to overcome the…

机器学习 · 统计学 2026-04-21 Kaito Goto , Naoya Takeishi , Takehisa Yairi

There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information…

计算机科学与博弈论 · 计算机科学 2014-07-22 Shaddin Dughmi

There have been several recent advancements in Machine Learning community on the Entity Matching (EM) problem. However, their lack of scalability has prevented them from being applied in practical settings on large real-life datasets.…

数据库 · 计算机科学 2011-03-15 Vibhor Rastogi , Nilesh Dalvi , Minos Garofalakis

We investigate zero-sum turn-based two-player stochastic games in which the objective of one player is to maximize the amount of rewards obtained during a play, while the other aims at minimizing it. We focus on games in which the minimizer…

计算机科学中的逻辑 · 计算机科学 2022-05-20 Pablo F. Castro , Pedro R. D'Argenio , Luciano Putruele , Ramiro Demasi

Matching games is a novel matching model introduced by Garrido-Lucero and Laraki, in which agents' utilities are endogenously determined as the outcome of a strategic game they play simultaneously with the matching process. Matching games…

计算机科学与博弈论 · 计算机科学 2025-07-23 Felipe Garrido-Lucero , Rida Laraki

The study of evolutionary games with pairwise local interactions has been of interest to many different disciplines. Also local interactions with multiple opponents had been considered, although always for a fixed amount of players. In many…

物理与社会 · 物理学 2022-04-06 Natalia L. Kontorovsky , Juan Pablo Pinasco , Federico Vazquez

The multiplayer online battle arena (MOBA) genre has gained significant popularity and economic success, attracting considerable research interest within the Human-Computer Interaction community. Enhancing the gaming experience requires a…

人机交互 · 计算机科学 2024-07-01 Ge Fan , Chaoyun Zhang , Kai Wang , Yingjie Li , Junyang Chen , Zenglin Xu

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a…

计算机科学与博弈论 · 计算机科学 2024-07-30 Sam Ganzfried , Kevin A. Wang , Max Chiswick

We introduce one-way games, a framework motivated by applications in large-scale power restoration, humanitarian logistics, and integrated supply-chains. The distinguishable feature of the games is that the payoff of some player is…

计算机科学与博弈论 · 计算机科学 2015-07-28 Andres Abeliuk , Gerardo Berbeglia , Pascal Van Hentenryck

The accurate applicant selection for university education is imperative to ensure fairness and optimal use of institutional resources. Although various approaches are operational in tertiary educational institutions for selecting…

人工智能 · 计算机科学 2015-07-10 Oludayo O. Olugbara , Manish Joshi , Michael M. Modiba , Virendrakumar C. Bhavsar

We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition…

计算机科学与博弈论 · 计算机科学 2018-06-07 Ehsan Asadi Kangarshahi , Ya-Ping Hsieh , Mehmet Fatih Sahin , Volkan Cevher

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

计算机科学与博弈论 · 计算机科学 2009-08-04 Mugurel Ionut Andreica

The electronic marketplace offers great potential for the recommendation of supplies. In the so called recommender systems, it is crucial to apply matchmaking strategies that faithfully satisfy the predicates specified in the demand, and…

数据库 · 计算机科学 2015-03-17 Angela Bonifati , Giansalvatore Mecca , Domenica Sileo , Gianvito Summa

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are…

计算机科学与博弈论 · 计算机科学 2025-05-09 Siqi Liu , Ian Gemp , Luke Marris , Georgios Piliouras , Nicolas Heess , Marc Lanctot

Striking an optimal balance between predictive performance and fairness continues to be a fundamental challenge in machine learning. In this work, we propose a post-processing framework that facilitates fairness-aware prediction by…

机器学习 · 计算机科学 2026-03-20 Zhouting Zhao , Tin Lok James Ng

Ranking plays a central role in connecting users and providers in Information Retrieval (IR) systems, making provider-side fairness an important challenge. While recent research has begun to address fairness in ranking, most existing…

信息检索 · 计算机科学 2026-02-03 Yiteng Tu , Weihang Su , Shuguang Han , Yiqun Liu , Qingyao Ai

Organizations highly depend on enterprise systems (ES), which are unlikely to develop their full potential if end-users neglect system usage. Accordingly, organizations attempt to overcome barriers to end-user acceptance in the ES context,…

软件工程 · 计算机科学 2019-06-05 M. Schmidt-Kraepelin , S. Lins , S. Thiebes , A. Sunyaev