中文
相关论文

相关论文: Entropy Non-increasing Games for the Improvement o…

200 篇论文

Cross-entropy is a widely used loss function in applications. It coincides with the logistic loss applied to the outputs of a neural network, when the softmax is used. But, what guarantees can we rely on when using cross-entropy as a…

机器学习 · 计算机科学 2023-06-21 Anqi Mao , Mehryar Mohri , Yutao Zhong

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

计算机科学与博弈论 · 计算机科学 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

Graph neural networks (GNNs) have shown advantages in graph-based analysis tasks. However, most existing methods have the homogeneity assumption and show poor performance on heterophilic graphs, where the linked nodes have dissimilar…

机器学习 · 计算机科学 2024-04-16 Tianhao Peng , Wenjun Wu , Haitao Yuan , Zhifeng Bao , Zhao Pengrui , Xin Yu , Xuetao Lin , Yu Liang , Yanjun Pu

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

Evolutionary multitasking (EMT) has emerged as a popular topic of evolutionary computation over the past decade. It aims to concurrently address multiple optimization tasks within limited computing resources, leveraging inter-task knowledge…

神经与进化计算 · 计算机科学 2026-02-11 Yanchi Li , Wenyin Gong , Tingyu Zhang , Fei Ming , Shuijia Li , Qiong Gu , Yew-Soon Ong

Evolutionarily stable strategy (ESS) is the defining concept of evolutionary game theory. It has a fairly unanimously accepted definition for the case of symmetric games which are played in a homogeneous population where all individuals are…

种群与进化 · 定量生物学 2025-11-26 Vikash Kumar Dubey , Suman Chakraborty , Arunava Patra , Sagar Chakraborty

IoT applications usually rely on cloud computing services to perform data analysis such as filtering, aggregation, classification, pattern detection, and prediction. When applied to specific domains, the IoT needs to deal with unique…

信号处理 · 电气工程与系统科学 2022-05-09 Márcio Miguel Gomes , Rodrigo da Rosa Righi , Cristiano André da Costa , Dalvan Griebler

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

人工智能 · 计算机科学 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

Entity matching, a core data integration problem, is the task of deciding whether two data tuples refer to the same real-world entity. Recent advances in deep learning methods, using pre-trained language models, were proposed for resolving…

数据库 · 计算机科学 2023-11-28 Bar Genossar , Avigdor Gal , Roee Shraga

Data flow testing creates test requirements as definition-use (DU) associations, where a definition is a program location that assigns a value to a variable and a use is a location where that value is accessed. Data flow testing is…

软件工程 · 计算机科学 2021-01-18 Marcos Lordello Chaim , Kesina Baral , Jeff Offutt

Given a few seed entities of a certain type (e.g., Software or Programming Language), entity set expansion aims to discover an extensive set of entities that share the same type as the seeds. Entity set expansion in software-related domains…

计算与语言 · 计算机科学 2022-12-06 Yu Zhang , Yunyi Zhang , Yucheng Jiang , Martin Michalski , Yu Deng , Lucian Popa , ChengXiang Zhai , Jiawei Han

Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Su Xue , John Kolen , Navid Aghdaie , Kazi A. Zaman , Yizhou Sun , Magy Seif El-Nasr

In this paper, we explore the problem of event-based meshflow estimation, a novel task that involves predicting a spatially smooth sparse motion field from event cameras. To start, we review the state-of-the-art in event-based flow…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Xinglong Luo , Ao Luo , Kunming Luo , Zhengning Wang , Ping Tan , Bing Zeng , Shuaicheng Liu

Combining Chain-of-Thought (CoT) with Reinforcement Learning (RL) improves text-to-image (T2I) generation, yet the underlying interaction between CoT's exploration and RL's optimization remains unclear. We present a systematic entropy-based…

机器学习 · 计算机科学 2026-04-06 Han Song , Yucheng Zhou , Jianbing Shen , Yu Cheng

Significant progress has been made in scene understanding which seeks to build 3D, metric and object-oriented representations of the world. Concurrently, reinforcement learning has made impressive strides largely enabled by advances in…

机器人学 · 计算机科学 2020-11-23 Zachary Ravichandran , J. Daniel Griffith , Benjamin Smith , Costas Frost

Currently, explosive increase of smartphones with powerful built-in sensors such as GPS, accelerometers, gyroscopes and cameras has made the design of crowdsensing applications possible, which create a new interface between human beings and…

计算机与社会 · 计算机科学 2019-01-04 Yufeng Zhan , Yuanqing Xia , Jiang Zhang , Ting Li , Yu Wang

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

人机交互 · 计算机科学 2019-07-05 Jichen Zhu , Santiago Ontañón

Integrating expressive generative policies, such as flow-matching models, into offline reinforcement learning (RL) allows agents to capture complex, multi-modal behaviors. While Q-learning with Adjoint Matching (QAM) stabilizes policy…

机器学习 · 计算机科学 2026-05-11 Abdelghani Ghanem , Mounir Ghogho

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

人工智能 · 计算机科学 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

In this paper, we present a unifying framework for analyzing equilibria and designing interventions for large network games sampled from a stochastic network formation process represented by a graphon. We first introduce a new class of…

计算机科学与博弈论 · 计算机科学 2020-07-01 Francesca Parise , Asuman Ozdaglar