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相关论文: How do people explore virtual environments?

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Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from foot-floor contact due to their complex dynamics and hard…

图形学 · 计算机科学 2023-06-12 Sunmin Lee , Sebastian Starke , Yuting Ye , Jungdam Won , Alexander Winkler

We present a model for predicting visual attention during the free viewing of graphic design documents. While existing works on this topic have aimed at predicting static saliency of graphic designs, our work is the first attempt to predict…

计算机视觉与模式识别 · 计算机科学 2024-07-03 Souradeep Chakraborty , Zijun Wei , Conor Kelton , Seoyoung Ahn , Aruna Balasubramanian , Gregory J. Zelinsky , Dimitris Samaras

Gaze recognition can significantly reduce the amount of eye movement data for a better understanding of cognitive and visual processing. Gaze recognition is an essential precondition for eye-based interaction applications in virtual…

计算机视觉与模式识别 · 计算机科学 2022-05-10 Xiao-lin Chen , Wen-jun Hou

Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically…

人机交互 · 计算机科学 2025-12-02 Tao Lu , Qian Zhu , Tiffany Ma , Wong Kam-Kwai , Anlan Xie , Alex Endert , Yalong Yang

Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

人机交互 · 计算机科学 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR.…

人机交互 · 计算机科学 2026-05-06 Koichi Toida

Spaceflight is an isolated and confined environment (ICE) that exposes astronauts to psychological hazards, such as stress, danger, and monotony. Virtual reality (VR) and artificial intelligence (AI) technologies can serve as psychological…

人机交互 · 计算机科学 2025-04-03 Jennifer Sharp , Joshua Kelson , Daryl South , Anthony Saliba , Muhammad Ashad Kabir

Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised…

人机交互 · 计算机科学 2023-08-30 Yunxiang Zhang , Kenneth Chen , Qi Sun

Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This…

人机交互 · 计算机科学 2019-02-14 Emily Shaw , Tessa Roper , Tommy Nilsson , Glyn Lawson , Sue V. G. Cobb , Daniel Miller

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

人机交互 · 计算机科学 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge…

人机交互 · 计算机科学 2025-10-06 Sophia Ppali , Haris Psallidopoulos , Marios Constantinides , Fotis Liarokapis

Predicting attention is a popular topic at the intersection of human and computer vision. However, even though most of the available video saliency data sets and models claim to target human observers' fixations, they fail to differentiate…

计算机视觉与模式识别 · 计算机科学 2019-04-15 Mikhail Startsev , Michael Dorr

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

人机交互 · 计算机科学 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

人机交互 · 计算机科学 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Currently virtual reality (VR) usage in training processes is increasing due to their usefulness in the learning processes based on visual information empowered. The information in virtual environments is perceived by sight, sound and…

神经元与认知 · 定量生物学 2019-08-15 Cesar R. Salas Guerra

Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive changes in visual content across cuts, viewers in…

图形学 · 计算机科学 2018-06-14 Ana Serrano , Vincent Sitzmann , Jaime Ruiz-Borau , Gordon Wetzstein , Diego Gutierrez , Belen Masia

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

人机交互 · 计算机科学 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

人机交互 · 计算机科学 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Increasing advances in affordable consumer hardware and accessible software frameworks are now bringing Virtual Reality (VR) to the masses. Especially collaborative VR applications where different people can work together are gaining…

人机交互 · 计算机科学 2024-10-30 Enes Yigitbas , Christian Kaltschmidt

In recent years, deep neural networks have demonstrated increasingly strong abilities to recognize objects and activities in videos. However, as video understanding becomes widely used in real-world applications, a key consideration is…

计算机视觉与模式识别 · 计算机科学 2022-10-19 Mantas Mazeika , Eric Tang , Andy Zou , Steven Basart , Jun Shern Chan , Dawn Song , David Forsyth , Jacob Steinhardt , Dan Hendrycks