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Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…

计算机视觉与模式识别 · 计算机科学 2017-10-03 Marco Godi , Paolo Rota , Francesco Setti

With the increasing popularity of E-sport live, Highlight Flashback has been a critical functionality of live platforms, which aggregates the overall exciting fighting scenes in a few seconds. In this paper, we introduce a novel training…

计算机视觉与模式识别 · 计算机科学 2019-10-23 Li Wang , Zixun Sun , Wentao Yao , Hui Zhan , Chengwei Zhu

The ability to extract sequences of game events for high-resolution e-sport games has traditionally required access to the game's engine. This serves as a barrier to groups who don't possess this access. It is possible to apply deep…

计算机视觉与模式识别 · 计算机科学 2019-07-01 Zijin Luo , Matthew Guzdial , Mark Riedl

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…

We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…

计算机视觉与模式识别 · 计算机科学 2018-07-26 Charles Ringer , Mihalis A. Nicolaou

To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…

计算机视觉与模式识别 · 计算机科学 2020-12-02 Cheng Yan , Xin Li , Guoqiang Li

In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history,…

应用统计 · 统计学 2017-01-17 Yifan Yang , Tian Qin , Yu-Heng Lei

Sports channel video portals offer an exciting domain for research on multimodal, multilingual analysis. We present methods addressing the problem of automatic video highlight prediction based on joint visual features and textual analysis…

计算与语言 · 计算机科学 2017-07-27 Cheng-Yang Fu , Joon Lee , Mohit Bansal , Alexander C. Berg

In order to understand content and automatically extract labels for videos of the game "Honor of Kings", it is necessary to detect and recognize characters (called "hero") together with their camps in the game video. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2019-07-19 Wentao Yao , Zixun Sun , Xiao Chen

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly…

图形学 · 计算机科学 2022-09-01 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Ben Boudaoud , Joohwan Kim

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

人机交互 · 计算机科学 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law

Vision based player detection is important in sports applications. Accuracy, efficiency, and low memory consumption are desirable for real-time tasks such as intelligent broadcasting and automatic event classification. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2017-10-02 Keyu Lu , Jianhui Chen , James J. Little , Hangen He

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

计算机视觉与模式识别 · 计算机科学 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

The goal of the present study is to explore the application of deep convolutional network features to emotion recognition. Results indicate that they perform similarly to other published models at a best recognition rate of 94.4%, and do so…

计算机视觉与模式识别 · 计算机科学 2014-08-19 Sébastien Ouellet

Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which uses telemetry data from games to inform players, coaches,…

机器学习 · 计算机科学 2024-01-08 Alan Pedrassoli Chitayat , Florian Block , James Walker , Anders Drachen

The research and data science community has been fascinated with the development of automatic systems for the detection of key events in a video. Special attention in this field is given to sports video analytics which could help in…

Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…

多媒体 · 计算机科学 2023-01-18 Junjie H. Xu , Yu Nakano , Lingrong Kong , Kojiro Iizuka

Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that…

计算机视觉与模式识别 · 计算机科学 2018-04-16 Antonio Tejero-de-Pablos , Yuta Nakashima , Tomokazu Sato , Naokazu Yokoya , Marko Linna , Esa Rahtu

In problems such as sports video analytics, it is difficult to obtain accurate frame level annotations and exact event duration because of the lengthy videos and sheer volume of video data. This issue is even more pronounced in fast-paced…

计算机视觉与模式识别 · 计算机科学 2020-04-15 Kanav Vats , Mehrnaz Fani , Pascale Walters , David A. Clausi , John Zelek

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

人机交互 · 计算机科学 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov
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